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Interesting reading.
The game is clearly made for the casual gamer who does not care about hit registration, latency, and the implications these have on a more competitive aspect of the game. Hence why the article makes sense. Once again, Respawn cares about inclusion despite what impact it may have on the gaming experience of the more invested players, as the latter are only a minority.
I disagree with some points, especially on the range of lag compensation. Lag compensation is definitely necessary, but maybe not allowing players in game with 250ms latency (because playing form too far away from their nearest servers) would be an overall improvement. It may cause some longer queues for pred players, but the difference may be negligible given that they take quite long to find a match currently.
Unfortunately server updates will remain at 20.
I am shocked nothing has been said about packet management, and how it would relate to higher tick rate and what improvements it would cause, or side effects were packets be made smaller.
- 5 years ago
I have often wondered the impact having a latency cap would have on the game. I heard some guys on a stream a while ago talking about how they like to play on very distant servers to rank up because the lag gave them an advantage.
- hayhor5 years agoHero@enite Whoever said that is wrong. There is an advantage at the start of a fight to the low ping player. But if the low ping player doesnt do well the high ping can make a comeback shooting the low ping player behind cover. Plus the low ping player, when dropping with a high ping player will get all loot first.
- 5 years ago
With Arena only has 6 players, there's no excuse they can't increase the server performance.
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