@Vdstrk The only data that's public as far as i'm aware is 50% playing ranked.
I would say their competitors are any other BRs and they advertise themselves as an e sport with prize pools. That's their definition along with fast paced shooter, not mine.
From my very limited understanding, it's the full world state in one tick (most at much higher rates or some broken down into several but this should be achievable in the new mode) and as there's more information cause it's 60 players in a BR it's in lower amount of tick rate and losing one large packet of 125 will be more impactful than losing 5 smaller ones of 5 sent at a faster rate because it's less information lost.
This is covered in one of battle(none)senses videos in my other thread and i'm not the most tech savvy with networking so perhaps @DoYaSeeMe could explain it better than me.
I don't know that much about it all except the game runs pretty badly and it's not my connection as there's no difference between 60fps and 190+ which will increase (almost triple) my bandwidth so that's not the problem as it's exactly the same whichever i have it set to. Large portion of the problem imo is matchmaking as we didn't have this problem as bad in S1 and 2 but 20 per second is still really bad and it's cost being their main issue in a game that's made huge profit but biggest complaint is servers or performance backend with high ping player getting shot through door delay ect.
They know exactly how they can improve it but it's costly or inconvenient because they would need to restructure how they put people into matches.