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- 4 years ago@hayhor Respawn - ''We hear you're having server issues so let's explain how we do things and start a discussion on potential improvements in the future.''
Community - ''Prefer Loba to sit on my face but Gibby has sweet cheeks too.''
...- hayhor4 years agoHero@apostolateofDOOM 🤣 I guess I didnt really view the post as a way to have a discussion. I took from the post: These are all the things that can go wrong. We are working on some but others are not correctable. Then I moved on because there is nothing I can do.
- Vdstrk4 years agoSeasoned Ace@apostolateofDOOM
Given what the devs stated, it is clear to me that Apex is made to be mostly a casual game.
It took 8 seasons, 2 years, to even talk about netcode.
As a result all they will do is collecting more data, so they will be able to tell when there is a slow-mo server, and or fix some basic issues about connectivity.
IMO they clearly stated that they are happy with where the servers sit as far as tickrate, and that they will not change it because according to their knowledge, any improvement will not be significant enough to justify the costs.
Given the latter information about netcode, it is up to the player to decide if keep playing Apex, or look for another game(s) where netcode and server issues are better addressed.- 4 years ago
@VdstrkIt was intended and is by design a casual game but they have mentioned before (think in a dev blog or somewhere) that if enough people supported competitive then that's an avenue they would think of actively pursuing.
I would argue that, with the introduction of ranked in Season 2 ie the competitive mode that was requested and implemented, the last season up to 50% of the players spending more than 5 hrs in ranked, in their own words (because of crap forced LTMs but beside the point) and a growing e sport scene with a lot of the balance changes made because of this with the added revenue this will bring, then there's a strong case for them to go in that direction, imo. It will also likely have a positive performance trickle down effect for everyone else too excluding those on 1mb connections on wifi over 300 meters from their house.
Updating the world state 20 times a second in a game that's advertised as a fast paced FPS is pretty poor by any standard and especially when all their competitors are already ahead in this regard.
Just watch a film in 20 fps compared to 30 and see a massive difference.
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