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I really do think it has to do with hit registry issues, client side issues, opposing player connection issues, and server side issues. On top of that players see a bunch of numbers that should be hits, but the server doesn't recognize some of them as hits. I'm noticing that all the time. Sometimes I'm doing 1k, other times I'm doing 300, and I'm hitting the exact same spots. So the inconsistencies show that there are obvious issues. I'm not sure what's going on?
When I see numbers that means I'm hitting the targets... Yet it doesn't count up properly.
I seriously think there should be NO lag compensation. If you're lagging, on your side, your character should get slowed down. No flickering, no jumping around... Just straight, "slowed down." If you, as a player, are having lagging issues, you're stuck calling up your provider and getting them to fix it. if not, switch to a different internet company that is willing to fix their issues. This makes it fair for those players who are willing to fix their issues and make their gameplay smooth and enjoyable.
Ohh, guess what? If a player is lag switching, it should be an insta boot. There are obvious ways to trace lag switch cheaters.
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- EA_Mari1 month ago
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