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xTomboyRespecte's avatar
5 years ago

Why I'm Disabling Crossplay (and why you should too)

Aim-assist.

Even the most subpar controller player stands a fairly good chance of dealing quite a lot of damage if they're engaged at any distance other than long range. Having a 3rd party system making 0ms micro-adjustments to perfectly track their target will do that... and console players have an even stronger version of aim assist.

Yes, I've playtested both M/KB and controller extensively; as well as played on console extensively, so I know exactly what I'm talking about. The difference between aiming with a mouse v. aiming with a controller (except at long range) is immense. The behaviors exhibited by aim-assist at close to medium range are no different than the behaviors I expect out of a soft aim-lock; because aim-assist is, in essence, a soft aim-lock. The only thing that keeps me from switching back to controller to abuse the built in aimbot that Respawn provides is that it hurts my performance in other games helmed by more serious-minded developers that aren't concerned with pandering to as many players as possible.

As far as the argument "ohh, weeeeell, controller players have disadvantages elsewhere 😢 " that's their problem. It shouldn't be everyone else's problem. If they wanted handicaps then they should go join a bowling league. At least then their handicaps would be reflective of their skill instead of their chosen method of input.
In fact, if controllers having a disadvantage in other mechanics is a valid reason then the simplest solution would be to put controller players into controller lobbies. Let them all have the same advantages and disadvantages as well as compete amongst themselves instead of being obnoxious additions amongst players actually testing their skills.

Will respawn ever do it? Highly unlikely; but if they had any concern for the integrity of the game then they would.

8 Replies

  • @xTomboyRespecter Input based matchmaking would be good to ensure fairer games on both sides , but no real chance of it ever being implemented.

    Their comp scene has good mix of kbm and controllers...
  • I play with 2 controller friends... they are both awful and one can't hit anything and the other might hit like 30% of his shots. Seems to be fine to me.

  • @SWgeebz  Yeahh....but in the nicest way possible....they're probably just bad at FPS games. XD

    If you take two competent players of near identical skill levels, it becomes a battle of whether KBM's movement superiority can beat console aim assist in a CQC battle, and considering the console player can still move quite well...especially if using paddles,  then its only natural that a KBM player is going to feel the pressure.

    Its a different issue but on console we feel the same kind of frustration regarding legit controller players vs recoil macro players.....it becomes extremely hard to compete against somebody full auto firing a single fire hemlok whilst strafing as all they need to do is track you....which removes half the input on their end.

    Yes you can beat these players in both instances provided but it sure as hell isn't easy.

  • PsyhiX69's avatar
    PsyhiX69
    Seasoned Ace
    5 years ago

    There is no such option anymore to enable/disable crossplay!

  • @xTomboyRespecterWow, someone who has a brain around here. There are quite a few regulars who do as well but they are the minority.

    No one should be okay with automation built into so called "competitive" gaming and BRs are as competitive as they come.  Any game allowing aim assist is a joke.  Sadly cross play has led to this abomination and we won't get any pure games.  It is bad enough we have to deal with cheaters using no recoil scripts and paid cheats(aimbots) that game developers have coded in automation.

  • @SWgeebz This is what happens when the pros run into to someone better than them. They blame it on everything other than their own lack of skill. Believe me, I own my terribleness.
  • Cabowse's avatar
    Cabowse
    5 years ago

    Are PC players finding console players in their lobbies often?

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