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@matzesingt pulling to body isn't really problematic, since it allows you to simply pull up to get headshot since it's already covering the majority of horizontal aiming
I'd love it if my aa actually pulled to a target like I keep hearing people talk about.
- 3 years ago
@XxColdFangxXidk about you, but everytime I spectated controller player, their aim could be however it is, but as soon as they had their crosshair on enemy, it never left the enemie's body, ever
be it Bronze, Silver, Gold, Platinum, Diamond
eiter current or previous rank, lot of them similarly were very consistant, and it doesn't matter, if the movement was: random, left right, one side, slide or a combination don't forget jumping, nothing, the crosshair is simply glued to the enemy once it touches anyone, explain.
- 3 years ago@damsonwhufndthis I wish that was how aim assist works but it’s not in apex. Aim assist hardly works in this game if it’s not glitching 24/7. Have you ever actually spent years on a controller with medium sensitivity? There is a lot of controller players that can still beam with out aim assist. You PC players are making this whole aim assist argument much more than it needs to be. I just don’t get it, you get all of these advantages over console players and still you manage to complain about aim assist which hardly works consistently anyway and most of the time locks onto the player your not trying to shoot.
- 3 years ago
@damsonwhufndthis
"everytime I spectated controller player, their aim could be however it is, but as soon as they had their crosshair on enemy, it never left the enemie's body, ever"
That could due to how aa slows down your aim when you are looking at a target in close range.
First thing I do as a console player is change my look sensitivities. Both regular and ads because that slow down of aim can actually prevent you from keeping up with a moving target. Without that slow down the aim is very jerky.
But this glue to effect? I can count on one hand the number of times I've actually seen the aa in apex pull to a target, only one of those being a player that wasn't knocked, the rest being knocked players and once the target dummy.
The most recent one strangely pushed away from the dummy when I side stepped closer to it.
I've even had the slow down effect just disappear in the middle of a fight and because of the higher look sensitivity needed to keep up with people my aim would just shoot right by them-because I'd be pushing my aim to keep up with them as they're moving.
I'm kind of wondering if controller aa on PC works differently? Which I don't get why it would be stronger when it's .4 when console gets .6?
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