5 years ago
Why is Octane still so bad?
Why hasn’t he been reworked yet? Every time I see an Octane on my team I die a little inside literally every ability he has is outshined by someone else. stim for a quick getaway/ faster travel? B...
@Romet6 This is why I love hearing from people that main a Legend. I was only aware of two of the uses for Octane and you listed off at least half a dozen.
For me this issue is that Octane doesn't have a clear role on a squad. The value of having a Pathfinder or Wraith is strong team mobility. Caustic and Gibraltar have strong abilities in combat. Bloodhound and Crypto are amazing scouts and Octane... No clear value.
However Romet6 has shown us the versatility of his kit and the value he can have with some creativity. Octane isn't weak he's just a more difficult Legend to pin into a role.
If they were going to buff him I'd hope for a boost to his overall mobility. Maybe eliminate/minimize the stun from falling so he can start running sooner. Possibly decreasing the health drain on his stim.
@Zamaha400 yeah, the usefulness of a legend comes down to what your goals are and what kind of enemies you're facing. Certain legends are necessary in a particular tournament setting, others may become viable when playing ranked with a good premade squad, but may become a bad choice if you're solo queuing. I would say that Caustic and Gibraltar are good when you have a reliable team and you're holding hands throughout the match. However, if you get separated and run into enemies then the lack of mobility and a large hitbox will put you into a difficult situation.
Pathfinder used to be my main for a long time and is still among my favorite legends, because of the mobility and it is good that you can zipline your team into better spots, but some of these spots are now reachable with Octane's double jump as well. Meanwhile, Wraith's portal has been nerfed, so it's not as good anymore. It's still very useful in competitive games though.
Octane is best suited for casual gaming when you can't count on your team. Instead of having to complain about how bad the random teammates are, you can just pick a legend that does well on it's own. Octane is fine for breaking down squads alone. You knock one, then stim run behind corner to pop a battery and then launch back in to knock the person reviving and finish the squad with a standard 1v1 fight (Pathfinder can do something similar). But the key thing is that you can get lots of free kills from 3rd party scenarios, so you can have a match with good numbers with or without a team.
Octane is in a great place right now in my opinion. if you dont be aggressive non stop on him then he is being played wrong. Those normally who say a class needs buffs (Not meaning you( typically dont even play the legend to its fullest potienal, I can easily average 1k to 3k a game on him anywhere from 2-13 or so kills , He is very fun very viable and in a great spot.
I'm a Lifeline main but I play with a friend that mains Octane.
I usually take on the leading role in the squad (mostly duos) and in a way use my squad as an extention of my own abilities.
Playing as Lifeline I'm limited to being a strong support character to my team when things go sour. Using my squads abilites when I feel it would be of use in our favour helps the squad breathe and focus on wiping enemies while I do most of the organizing and structuring of play.
Back on topic, I feel like Octanes ultimate has saved us a few dozen times to make him a valuable choice for the sort of playstyle that me and my team often have.