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So you don't get what I'm saying - that's fine - I'm sure you have other qualities.
I explained already how it can be fixed.
@SewerTierGamerI think everyone gets what your saying but no one agrees.
I have a ultimate FAIR solution though. You only get a full kill if you took all the shield and health off an enemy. Anything less you get a percentage of a kill if that person gets knocked by anyone. Down damaged doesnt count. If the player heals it resets that bit of damage you did. Say you do 100 damage on a white shield player, you get .66 of a kill. Then you 3rd a squad and shoot a red shield player who only had 20 health left. You get .088 of a kill. You get nothing for the downed players on that team because you didn't shoot them. So now you have .748 of a kill.
- Kyldenar4 years agoSeasoned Ace
@hayhor wrote:@SewerTierGamerI think everyone gets what your saying but no one agrees.
I have a ultimate FAIR solution though. You only get a full kill if you took all the shield and health off an enemy. Anything less you get a percentage of a kill if that person gets knocked by anyone. Down damaged doesnt count. If the player heals it resets that bit of damage you did. Say you do 100 damage on a white shield player, you get .66 of a kill. Then you 3rd a squad and shoot a red shield player who only had 20 health left. You get .088 of a kill. You get nothing for the downed players on that team because you didn't shoot them. So now you have .748 of a kill.Or, and just hear me out here, Let both Kills and Assists count for Kills. On trackers too.
Solves a lot of the toxic right there, cause you know, it's supposed to be a team game where the main issues are caused from everyone trying to be pro-Solo.
- hayhor4 years agoHero@Kyldenar That's a great idea actually. Even the players who are good would get extra. Rogue Company keeps track of eliminations which people can get by shooting downs. It really messes up new people who go hey I had 15 elims. What they don't see is that they had 7 downs and 10 deaths.
- pandareno19994 years agoHero+
Severe toxicity, bad game play, and throwing are the typical effects in Overwatch from "eliminations" including anyone who you shot at and subsequently died. I don't know that it would make things any worse, but I very much doubt it would improve anything.
- SewerTierGamer4 years agoSeasoned Hotshot
I like that idea, yea - that's a good shout.
- 4 years ago
@Kyldenar wrote:
@hayhor wrote:@SewerTierGamerI think everyone gets what your saying but no one agrees.
I have a ultimate FAIR solution though. You only get a full kill if you took all the shield and health off an enemy. Anything less you get a percentage of a kill if that person gets knocked by anyone. Down damaged doesnt count. If the player heals it resets that bit of damage you did. Say you do 100 damage on a white shield player, you get .66 of a kill. Then you 3rd a squad and shoot a red shield player who only had 20 health left. You get .088 of a kill. You get nothing for the downed players on that team because you didn't shoot them. So now you have .748 of a kill.Or, and just hear me out here, Let both Kills and Assists count for Kills. On trackers too.
Solves a lot of the toxic right there, cause you know, it's supposed to be a team game where the main issues are caused from everyone trying to be pro-Solo.
Cool thing is, this is how paladins does it, and people seems happy about that.
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