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@Srksii wrote:
@SewerTierGamerPlease start doing your math homework. Its a simple statistic. Sometimes somebody will steal kill from you, sometimes you will steal kill. More damage you do on longer period - more kills. Math dont lie!
Not true, its still what role you play, if youre playing support you gnaw damage but arent there to land the kill, you loose more kills then you claim by chance. Has nothing to do with math. For full breacher teams it might be, but still depends if youre playing high rish or safe breacher, a safe breacker might claim steady kills but then again let some go because there is a chance he will get killed claiming the runner, while you always have a vampire on the team running off for the simple kills all the time, these will have high kill counts and with a good team they keep getting ressed, KDR is for me very very little value, most stats really. Proof is in the pudding, show me youre good, stats is just numbers.
- hayhor4 years agoHero@Zkepz I think it all balances out. You could make the same argument you mention for support only the other way getting kills behind their breacher. Their 1st player runs in, does a bunch of damage but doesn't knock anyone due to circumstances. The other 2 players get there soon after and down all 3 wounded players. My guess is the OP is always first into the action, does lots of damage and just doesn't knock enough people. If he would hang back and use teammates as bait he could claim more kills.
- 4 years ago
@hayhor I been playing support for a while, now im 2nd breacher but when I played support I would normally claim 2-3 time the others damage but get allmost no kills because the cleanupcrew claim the kills smoking the people hiding trying to heal, also if youre unlukcy enough to get knocked if you got 6 knocks hanging and the people around you finish your skills before youre ressed you can loose them and they claim the kills. There are some interesting stuff there. When we play pubs we even out because then we play triple breach.
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