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Honestly wish the game worked were it prioritized having 60 players in match over 20 squads. No fill derails this a bit but I don't see why they can't have 3 no fills over 2. Thinking about it, it would slow matchmaking down but I get sick of being one of the duo squads tiptoeing around the trio's fighting. Gets worse when that random teammate thinks a 3rd party is viable, then 10 secs later both teams are gunning you down cause they know your an easier target.
@jaygates879 wrote:
Honestly wish the game worked were it prioritized having 60 players in match over 20 squads. No fill derails this a bit but I don't see why they can't have 3 no fills over 2. Thinking about it, it would slow matchmaking down but I get sick of being one of the duo squads tiptoeing around the trio's fighting. Gets worse when that random teammate thinks a 3rd party is viable, then 10 secs later both teams are gunning you down cause they know your an easier target.
Well, I'm not going to make the outrageous claim that the matchmaker is working as it is supposed to, BUT....that's exactly how it's supposed to work now. Games typically start with more than 20 or 30 teams now because of no fill. My impression is that the team fill situation has improved quite a bit over say, a month or two ago. It just has quite a ways to go still.
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