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6 years ago
@Anonymous That's interpolation, not netcode.
Anonymous
6 years ago@DoYaSeeMe interpolation is part of netcode.
- 6 years ago@Anonymous Netcode is a term most commonly used by gamers when discussing synchronization issues between clients and servers, while interpolation smooths out the movement of an object between two known points, so a client side process. Sure, it relies on the data sent over the network but doesn't affect it, so it's safe to say that interpolation is not part of the netcode we usually blame.
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