Forum Discussion
4 years ago
@X-Sunslayer-X This is South America, Brazil, CrossPlay activated. Where with CrossPlay there were always games since before Exodus was conquered. DICE does not want 128, has no ability to improve performance on PC
X-Sunslayer-X
4 years agoSeasoned Ace
@borroma31 or maybe most people in your region flat out enjoy 64-player on Exodus conquest more....
- Trokey664 years agoSeasoned Ace@X-Sunslayer-X That can't possibly be true......
- 4 years ago
I don’t think 128 players was a mistake at all it’s just that the maps clearly wasn’t designed well to accommodate them, it’s like they was designed to accommodate a battle royale game 🤔🤔🤔
- X-Sunslayer-X4 years agoSeasoned Ace@emerson1975 whaaaaat? subpar map-design in 2042? now these are the real brutal expectations
- Anarchiesx4 years agoRising Veteran@emerson1975 Disagree, the 2042 maps were clearly designed for 128 players in mind. The largest complaint is lack of cover and too few civilian vehicles being available to easily migrate across objectives, and all those things are easily fixable. All that said, I've never had an issue with the general size of each map. They are large enough for 128 players. There is plenty of action constantly happening across sectors and through the match.
- X-Sunslayer-X4 years agoSeasoned Ace@Anarchiesx if its already too much to ask players who enjoy the mode to click past 2 tiles then i guess the franchsie at large is doomed anyways
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