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Well crap, @EA_Atic beat me to it.
- 3 years ago
@Ironhead841 wrote:Well crap, @EA_Atic beat me to it.
commenting here just cause i want to support this thread
- Ironhead8413 years agoHero
Not to nitpick, but as an avid "gun-guy" myself and an owner of an M14, I just wanted to point out this should be "7.62mm" ammo.
- 3 years ago
I didn't see the ADS nerf for drum mags in the patch notes?
- 3 years ago
I am still confused about Falck's trait is now. It sounds like it is exactly the same as before. Previously Falck and Angel had quick revives but Falck returned players to 100%. Now the defib does that. So did Angel lose quick revives and now Falck is the only one with a quick revive, but the defib for Angel and Irish are the same speed as any other player, but also returns players to 100%? Is that what is going on? If so, Angel has become extremely less useful.
EDIT:It seems that Falck now is the only one with quick revive. All the defib does for Irish and Angel are return players to 100%. So to me that is way less useful than the speed of the revive. Angel is nerfed all around and Irish is not much better.
Thoughts?
- 3 years ago@Ironhead841 Totally agree. The mechanics and total suspension of disbelief drives me crazy about this game. I mean of course a .45 calilber round is accurate beyond 50m, right? and I can jump around left and right with a rifle and hit my target at 200m with precise accuracy.
I wish friendly fire was on and they factored in some reality to the weapons systems and vehicles. People would not be able to play at the frenzied pace they do today and actually need to slow down, consider their moves, and if they should or should not fire.
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