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BownrInSweatPanz's avatar
BownrInSweatPanz
Seasoned Veteran
3 years ago

7.62 Minigun on Land vehicles needs a buff

It’s instantly outclassed by the .50 cal and 40MM GL for anti infantry, and compared to TOWs, missiles, and cannons like the 30 and 50mm it’s no competition which to choose for light vehicles or to chip away on heavy vehicles.

Some of the main issues I see with the Minigun are:

  • Bullet Deviation/ bloom makes it hard to hit a target consecutively and make a difference in engagements ranges that you’d think the minigun would at least work decent with practice, such as up to 50-80m

  • Bullet velocity also makes it a challenge to accurately track targets to finish them off, while other options would finish the job with less issue on leading shots or Damage per shot.

(The DPS of the minigun is actually pretty decent assuming you can hit most of the bullets, somewhat faster than the .50 cal on infantry, light vehicles like LATVs and Hovercrafts, and okay on Aircraft, so I wouldn’t really change that, but maybe on aircraft as it would be ideal to help defend against Nightbirds strafes or chip damage on heavier choppers)

 

So some of the main changes I’d think that would fit the minigun to be more in line with the other options are:

  • Improve the spread of the minigun to be more tighter or closer to the reticle

  • Improve the velocity of the minigun bullets to help with tracking moving targets

There are other tweaks that can supplement the above changes (Preferably 1 out of the following) such as:

  • Spin up time reduced

  • Damage towards light vehicles/ Aircraft increased

  • Time before overheat/ Cool down time reduced.

(I don't know the numerical values for each change but if I did I'd try to give specifics and compare between equivalent weapons on vehicles.)

I found that Aircraft Miniguns on Transport choppers and the Nightbird are somewhat more effective and don't have much issue compared to the land vehicle minigun, either due to slight changes or being mounted on vehicles with ability to travel in the air.

9 Replies

  • @BownrInSweatPanz No please. Miniguns will be used as anti airs.

    The wildcat is the main anti air. Other vehicles are just transport and ground to ground. The nlBrawler, the newand Infantry fighting vehicle has a gunner too good as AA, and the 60 mm flak in the MAVs are already doing that function perhaps way too well and outshining the Wildcat. A vehicle like the LATV is merely a transport. We don't want to see people camping at the spawn using the miniguns. We want people to play the objective.
  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    3 years ago

    @A-RAF2019
    Camping on a cliff with the 30/50mm on the LATV you mean.

    Which is also a better AA than the minigun

  • BownrInSweatPanz's avatar
    BownrInSweatPanz
    Seasoned Veteran
    3 years ago
    @A-RAF2019 You forget that Hovercrafts, MBTs, Wildcats, Rams, Boltes, and even the brawler has the minigun too, and It is one of the worst unlocks/ starting station weapons to have, and even so the minigun isn't even the best for AA. In the LATV, 30mm can snipe and do AA far better what the minigun can and farm infantry, that's truly Overpowered.

    At least buffing the minigun would make vehicles spawned by new players/ low level vehicles not absolutely useless in defending itself or leveling up by getting kills, and giving a decent unlock for vehicle progression.
  • S3SSioN_SoL's avatar
    S3SSioN_SoL
    Seasoned Ace
    3 years ago
    @A-RAF2019 I agree with what you've said.

    @BownrInSweatPanz The minigun's main purpose on the Light Vehicle is meant to be defensive, not offensive. I think they're currently fine. Aside from the Miniguns on the Nightbird, those miniguns are a little too good.
  • TTZ_Dipsy's avatar
    TTZ_Dipsy
    Hero+
    3 years ago

    They're actually quite powerful in the right (PC) hands; the problem lies with balancing both PC and console at the same time -- Buff damage or aim assist any more and we'll have launch-levels of headache

  • BownrInSweatPanz's avatar
    BownrInSweatPanz
    Seasoned Veteran
    3 years ago

    @S3SSioN_SoLit depends on the player on how they use it Defensively or Offensively, but I most proposed the changes to be more consistent in accuracy.

    Nightbird and Transport heli miniguns seem to behave different from the land ones and function way better than their land counterpart, so I specified Land Vehicle Miniguns rather than miniguns as a whole.

    Also Improving Light vehicle damage is more supplemental to the accuracy/spread/ bullet velocity changes, and doesn't have to be included, I'd rather be replaced with less spinup time or less overheat time if more damage to vehicles isn't the option DICE would consider.

  • protoman23's avatar
    protoman23
    3 years ago

    @UP_Hawxxeye wrote:

    @A-RAF2019
    Camping on a cliff with the 30/50mm on the LATV you mean.

    Which is also a better AA than the minigun


    LATV with either set up is viable for anti armor or anti infantry. They can be used for defensive purposes or used to support offensive pushes. The 7.62 minigun can be good on the hovercraft pending the gunner can actually aim and the driver isn't driving like a drunk. Personally I'm not a fan of the "its just a transport folks" that treat the LATV as disposable and give the enemy team another asset by abandoning them. 


  • @TTZ_Dipsy wrote:

    They're actually quite powerful in the right (PC) hands; the problem lies with balancing both PC and console at the same time -- Buff damage or aim assist any more and we'll have launch-levels of headache


    I'm 99% sure there's no aim assist for vehicle guns.  I'm not even sure if it would be possible since vehicle gunners typically need to lead targets.

    But I agree with your general point. How do you balance these vehicle gunner positions between console and PC?

    I almost never die to transport gunners when playing on last gen. On Gen5/PC servers I can generally expect 1-2 transport deaths per round.

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