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YT_MrWickPT's avatar
YT_MrWickPT
Seasoned Scout
4 months ago

A-10 Thunderbolt Nerfed !!! Why u Hate veicle players so Mutch ??

Nerf on A-10 Theme
Honestly, Dice/EA, I think you've gone too far this time when it comes to nerfing vehicles, I really think the old Dice is gone. You hate vehicles, don't you? If you only want vehicles for show then turn this game into a COD once and for all. I will not pre-order like this, I'm going to play something else. I spent years learning to fly jets and hellis, im actually a good pilot and i know what im talking about, i play since Bad Company 2, and now you're doing away with vehicles, making them useless. It's not enough that we have to deal with infinite TV missiles, stingers that can reach any vehicle from one base to another "Over 500 meters,"  RaiTanks,  and to avoid them, it's always nerf after nerf. I've always been an Engineer, I've always loved playing vehicles in CQ mode and infantry in Breakthrough, but since BF2042 came out, I've had to abandon my favorite class because it's simply useless. When I heard the A-10 was back, I regained hope, but it was short-lived. In BF6, it's clear the vehicles are just for show. Honestly, I'm fed up with this franchise;  I'm really starting to hate it.  You guys are ruining Battlefield,  I understand now why no one wants to play BF2042,  not even with a free Battlepass, they prefer cheating on the afk servers.

Until you guys understand the meaning of balance, I won't buy another game. And believe me, I'm saying this from the bottom of my heart. 

13 Replies

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    3 months ago

    Do not use AA missiles, use the AA guns instead. A wildcard with APS should come out on top in a direct exchange.

    the smoke AGM issue sounds like something they should have fixed instead of nerfing other stuff.

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    3 months ago

    Good players always farmed worse players. But with a vehicle it is that people blame the piano instead of the Beethoven using it.
    Players like Silk are not the baseline of what people can do with jets etc

    Have you ever considered in how many ways can 4 players ruin the day for most vehicles if they use the tools in 2042?

    lets think of 1 Rao hacking the attacking vehicle (cripples mobility, and disables stealth) while the others use Liz missiles, Railguns or even anti materiel rifles to put pain. My platoon mate likes to snipe heli pilots with the Rosch.

    Now that I think about it, an attack jet that gets rao hacked while on an attack dive is very likely to actually crash and it does not have cyber countermeasures

  • I would also like to comment a bit more on the part of the patch notes about the attack jets.

    The patch notes say:

    Explosive Cannon ◾️ Blast Damage lowered from 8 to 6.5 ◾️ Blast Radius reduced from 5.5 to 3

    Regular Cannon ◾️ Maximum damage lowered from 16 to 12.5 ◾️ Minimum damage lowered from 12 to 8 ◾️ Damage fall off starts from 350m instead of 450m ◾️ Damage fall off ends at 600m instead of 800m


    These changes are being made to the Attack Jets to ensure that things remain a fair and fun experience when a player is on the giving but also receiving end of the encounter. Our goal with jets is to have longer engagements with their targets and require the pilot to take more of an active and risky manoeuvre in order to successfully deliver a lethal blow, whilst also providing the target opportunity to react and counter within an acceptable timeframe.

    The very point of the engagement of airplanes with ground forces is for it to be brief and not long. Airplanes are not built like armored tanks, they are supposed to be glass cannons that can swiftly do damage and then go away because they are fragile. The Thunderfoot is so fragile that I seem to have been oneshoted by an A.I. who used the AP rounds from a Brawler gunner seat of all things

    Almost every ground vehicle that is mid sized or larger has APS countermeasures as an option now, this means that they can completely negate a single strafe of the attack jet since the APS stops the GAU-8 bullets too. So there was never an issue  of capable vehicle uses getting one-strafed. The MAV is so armored that one straffing it seems very unlikely and the smaller vehicles are already small and harder to even see and hit.

    The only nerf in here that is reasonable is the one about the effective range. If the Jet has to come closer in a strafe to be effective, there is more chance to counter it with ground assets. That is a fair nerf.

    However the maximum damage should have been left the same in order to reward those who do take the risk to get in those 350m from the  target. The jet is still very fast and at this distance there is little time to do much.

    The Explosive cannon damage needs to be  higher than it is right now. You have to still try hard to kill a single soldier, considering they are tiny like ants in the ground and the impact effect creates a smokescreen around the target which obscures them unless they have been spotted beforehand.

    You cannot possibly be talking about a fair and fun experience when a player is on the giving but also receiving end of the encounter when you make something as limited as a jet something that has a harder time killing  anything than a solider on the ground does. This defeats the purpose of using it or any other vehicle.

    I hope that your baseline for balancing is not the what if scenario of if two pilots of the same caliber as Silk are on the same team working together. This is not a good baseline to have.

    PS: Alternatively, if you want to have the damage stay low like that and have "longer engagements" you got to also significantly increase the armor of the attack jet so the ground force cannot also destroy the attack jet with a finger flick

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