@ATFGunr wrote:
@Ironhead841OldFriend raised a good issue though, about VPN use on online gaming. Although some VPN providers claim to have lag free services, we know that’s BS. I’m not blaming anyone for just trying to find occupied servers to play a game they paid for, but it’s one of the reasons why MM is such an abysmal failure and why 2042 servers suck *. Dice could do something about this, and are choosing not to.
Agreed and the easy "fix" to that is of course that EA/DICE show show each player's ping on the scoreboard!
Or even better, allow the server owner to set max allowed ping limit for players to be able to join and play on it!
Soo sick and tired of the many far out of region players we are troubled by, who joins with pings 800 miliseconds and above. Some even up in the 1,400-1,800 range. They totally destroy the pleasure of the gameplay for everybody else on the server. That will continously rubberband and lag for everybody on it. Not to mention the obvious total lack of proper hit registration as result.
Regarding the point mentioned by some above that VPN companies claim to near zero lag from their usage, that is often quite accurate. But that does not mean that the combined latency then suddenly by miracle becomes good and they appear to have a latency as good as if they physically and actively were indeed located in the geographic location they now use via the VPN. E.g. a Shanghai located user will still have his/her signal travelling from Shanghai to the VPN provider and then from there e.g. to the US located game server. So the total latency will still also appear in the game as being e.g. 450 ms or above. Because no matter how good the VPN is, the gaming signal still needs to travel that physical distance and its actually that time it takes for the data packages to travel from the game platform to the game server that all adds up no matter if using a VPN or not. One can even argue that the VPN will always matter of fact even add just a bit more nodes in that data journey versus going direct. But what the VPN does provide is obfuscation of the geographic IP location of the gamer using this setup. But no matter, the high latency will be there and also being the main cause for the trouble of these abusive far-out-of-region players.