@Nutcrusherr Great suggestions. And yeah 7 maps is going to get old quick. Consider past games launched with 8-10, often with maps on the way a month later.
I will say that after playing the 64 player maps on PS4 with a friend, it was somewhat eye opening how poorly the 128 maps use space for double the player count. Some of the 64 player maps like Discarded are actually better:
- Discarded is just the ship areas on 64 player which is easily the best part.
- Hourglass however is not good. For some reason they decided not to use the Stadium as the center piece for the 64 player map.
- Orbital plays about the same, and isn't much smaller really. They have a flag at both the bottom and top of the rocket hangar which is nice.
- Kaleidoscope is about the same, just missing the buildings on one side.
- Manafest plays out better IMO since they just leave out the docks on one sise and put flags on other parts of the map. It mixes the scenery up better.
- Breakthrough is not good. They don't use any of the elevated areas, so the wide open space between the rig and the A flags causes flow problems.
- Renewal is nearly identical to the 128 map! lol. Seriously, they just cut off a couple corners.
So yeah its a different experience. I found overall it's better to get your feet wet on the 64 player maps. The action spaces out better as for some reason the 128 versions aren't much bigger for double the player count. There should be 8 flags (A through H) on 128 versions minimum. The congestion and flow seems more normal on the 64 player maps.