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@DuaneDibbley wrote:There are many thing that bother me regarding BF2042. And for most if not all of them, I know I am in agreement with most of the community (maybe all except Stew360 😉 ).
But very often I hear here as well as on all other BF related websites how it could happen that EA and Dice so COMPLETELY misjudged what the players wanted. How they could not see what was desired by almost all of us. How could they develop a game that does not deserve the name Battlefield and still give it that name?
(as an aside to Stew: please refrain from posting that we are the vocal minority and many players actually like the game because it is fun and what we actually wanted. Don't -- or do that and then use the same post to explain the drop in player count and the inability to find matches for people not living e.g. in the US or Central Europe).
Am I the only one asking myself how it came to pass that the community, the investors and the employees -- if this was really what was said at the town hall meeting -- really seem to believe this narrative? EA/Dice being completely unable to judge what player wanted -- when AT THE SAME TIME! we discuss how they have proven to know very well long before release what we were looking for. What we expected of the next Battlefield game? The have deliberately lied to us by producing a trailer that depicted something we wanted to see while at the same time producing the game we now discussing here while waiting for it to be fixed with the slim chance of this ever being the case at all.
How could they at the same time:
a) not know what the community wanted and
b) produce a trailer showing almost exactly what we wanted
A) and B) are mutually exclusive (at least in my book) and the only explanation that makes sense to me would be that they knew what we wanted (otherwise they could not produce trailer and short film) and deliberately lied to increase sales by showing a trailer that had nothing to do with the tone of the game. That part worked well I would say. But then they must at the same time not care one bit about the aftermath, expecting this to be forgotten and expected to be not realized by the community if they just later just told us: "Sorry, we just didn't know what you actually wanted. We thought this bug fest with clown characters instead of soldiers is what you were longing for".
And from what I read, most of us now accept this and don't see the contradiction. This makes me sad.
I like the flexibility of the specialists (but not the cringe voice lines) and don't want that flexibility changed at the whim of others who want to dictate how i play... but i digress....
there are a few possible scenarios.
1) they flat out lied to us
2) the ones making the design decisions aren't the same team who made the hype video
3) the team who made the hype video didn't get good, solid information on what the game would be
4) they were making a traditional battlefield and dropped the ball so badly that there is no way they could release it in time and just took another game they were making and pounded a square peg into a round hole and called it battlefield
5) they really are that clueless
could also be something else that i didn't list
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