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FlibberMeister's avatar
FlibberMeister
Seasoned Ace
4 years ago

Balance

A thread about the suspension of disbelief.

yes it’s just a game, but sometimes the suspension of disbelief is totally broken. So wanted to highlight some of the silly little things that bug me.


not expecting them to actually get fixed. And it’s very subjective. But it’s just those little things that upset the flow of the game.


Vehicle weapon damage vs assault rifle

For example, a 50 callibre mounted weapon isn’t able to take out the driver of the bolte. But an assault rifle with armour piercing ammo is. 

I find that utterly bizarre.


splash damage, disorientation 

same goes for infantry not getting any sort of explosive splash damage/ disorientation from explosive missiles. Infantry seem impervious to anything but a direct hit, and as such can leap around like bunnies, throw C5 and insta kill a ful health tank. 

I don’t think tank/explosive weapon splash damage should necessarily insta kill infantry, but some disorientation / stunn effect would be a good incentive for infantry to play more tactically and move. 

of course maps would need to be update to get rid of all the white space, and provide infantry with more cover. 

Vehicle vs Infantry spaces 

Also, some of the buildings should have bollards in place to restrict vehicles driving into buildings, there needs to be some infantry only spaces on the maps. And it just all goes to hell when a tank drives in. It’s needless.

Surface to air missiles

Not sure there’s a fix, but in terms of annoyance, disbelief, bringing up the surface to air missile scope and not being able to lock on to aircraft because of some range limit, is really stupid.

perhaps a cool down(reload time) in being able to fire again would be better than a range limit. for infantry, different for a vehicle with AA of course.

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