Forum Discussion
57 Replies
- @T0TALfps
Thanks for the heads up, looking forward to it. ๐ - ElliotLH2 years agoHero+@T0TALfps Some nice fixes in here, and I'm glad that the cooldown for crates has been reduced.
- TTZ_Dipsy2 years agoLegend
oooo I've been waiting for those Rush changes, yeah baby!
- X-Sunslayer-X2 years agoSeasoned Ace@ElliotLH don't celebrate too early. Now you can only resupply every 15s on any crate instead of running through multiple crates and then getting more resupply through them.
what this change translates into is less gadget ammo across the board.
This will turn into a double-edged sword really fast.... - ElliotLH2 years agoHero+@X-Sunslayer-X Admittedly that thought did occur to me when I read the notes, it is a double-edged sword, but I'm curious to see what it's like still. I'm also hoping to see more Angel crates being called in too, as that might help off-set the shared timers with the ammo crate.
- Jesse1652 years agoSeasoned Ace
Will we finally be able to play with 127 AI in our Portal modes if we set the player limit to 128?
At this point I just want the amount of bots to finally match where we set the player limit.
I like Huge Battles I can play even with just the AI Soldiers! @T0TALfps good stuff ๐
Greets, Travis
- GrizzGolf2 years agoSeasoned Ace
So happy the LMGs and SMGs are going to have spread effected as well!
@GrizzGolf just fair.
- RMEChief2 years agoLegend
The dispersion effect is basically a masked PC nerf.
Consoles already have a 25% recoil reduction, so even if dispersion goes up 20% overall, it will actually widen the gap between PC and consoles. That doesn't even take into account aim assist.