Forum Discussion

sidewinderfish's avatar
sidewinderfish
Not applicable
4 years ago

Best Solution to Specialists

So we know specialists are becoming unpopular, and people like the old system, however, they are baked into the cake and already have a lot put into them, meaning DICE isn't going to just rip them out and paste the old classes back in. So how about this instead:

Keep the cross-class weapon system, letting us choose what we want for whoever we want, OR, have one class-specific weapon class like Bf4

Add more generic gadgets, and separate them into actual classes, with some overlap, like how C4 could be used by recons and supports in Bf4. Perhaps both engineers and assaults can use RPGs.

And alongside specialists ADD FACTION SPECIFIC AMERICAN or RUSSIAN GENERIC SOLDIERS for each class who can use 2 generic gadgets. Keep rocket launchers and ammo separated by class, but allow him to carry a launcher and mines, or a launcher and a repair tool, or for medics health packs and armor, or recons getting SOFLAM and Tugs. All of this while keeping specialists intact and optional. If they are underutilized, buff or nerf gadgets to keep things evenly distributed.

Being able to repair and destroy vehicles in BF4 with the same loadout was the perfect balance for Bf4. I shouldn't have to choose!

AND as the game needs to be monetized with microtransactions somehow, let people customize their generic soldiers like in BFV. 

EA gets their microtransactions money and the players get more ways to play. Everybody wins. 

DICE PLEASE. 

9 Replies

  • I had a similar opinion in another post, where i stated:

    "

    First of all, i believe there is a missconception about classes and generic soldiers. Many people is asking for the return of normal classes, but others (including myself) are just saying that we need generic soldiers with unlock weapons and accesories but not attached to a specific person (like Boris,Maria Falck, Wikus, etc) because that breaks the inmersion A LOT. And it doesnt get fix with more cosmetics because the problem remains, it's just clones with different costumes

    Many players did propose many solutions: personalised soldiers, coexisting generic soldiers and operators. And all are great options. I took some of them and here i'm just expresing my idea:

    On one hand, you can have generic soldiers with customization options and, in the other hand, you can have specialists like special forces or some sort of "heroes" like SW battlefront heroes but with a more realistic aproach. 

    • The generic soldiers could have normal health and armor and will lack of the specialist gadget. They may have a trait to give them some difference between them. They could choose any weapons grenades and traits. 
    • The specialist will have specialist gadget and could have more HP and armor. They could work as heroes and any players could choose them if available (like vehicles) in BF, you can have one per team or you can make them per faction, eliminating any chance of clones in the game. This make sense because there are 10 specialist planned at launch and others 4 just with the first DLC. In a year you can have easily 20 specialist making very easy to choose one 

    "

  • Yes that sounds like a great way to make everyone happy. I wonder if DICE and EA will take this into consideration. If they do then this will show us that they have listened to the feedback. And if they do take this into consideration, then I'm sure it will make a lot of people happy.

    So please DICE/EA Read this post at give it some thought?


  • @sidewinderfish wrote:

    So we know specialists are becoming unpopular, and people like the old system, however, they are baked into the cake and already have a lot put into them, meaning DICE isn't going to just rip them out and paste the old classes back in. So how about this instead:

    Keep the cross-class weapon system, letting us choose what we want for whoever we want, OR, have one class-specific weapon class like Bf4

    Add more generic gadgets, and separate them into actual classes, with some overlap, like how C4 could be used by recons and supports in Bf4. Perhaps both engineers and assaults can use RPGs.

    And alongside specialists ADD FACTION SPECIFIC AMERICAN or RUSSIAN GENERIC SOLDIERS for each class who can use 2 generic gadgets. Keep rocket launchers and ammo separated by class, but allow him to carry a launcher and mines, or a launcher and a repair tool, or for medics health packs and armor, or recons getting SOFLAM and Tugs. All of this while keeping specialists intact and optional. If they are underutilized, buff or nerf gadgets to keep things evenly distributed.

    Being able to repair and destroy vehicles in BF4 with the same loadout was the perfect balance for Bf4. I shouldn't have to choose!

    AND as the game needs to be monetized with microtransactions somehow, let people customize their generic soldiers like in BFV. 

    EA gets their microtransactions money and the players get more ways to play. Everybody wins. 

    DICE PLEASE. 


    Do we get too/2 edit/custom the weapons/gadgets/vehicles

    Add custom embelms/logos

    &/and customize appearance of the soldiers

    Again acouple of ideas

    *Only Time Will Tell*

    Thanks



  • Do we get too/2 edit/custom the weapons/gadgets/vehicles

    Add custom embelms/logos

    &/and customize appearance of the soldiers

    Again acouple of ideas

    *Only Time Will Tell*

    Thanks

  • The problem with your solution is you don't take into consider how the controller functions work with how the specialist set up is for a throwable and a gadget only.  No slot for a second gadget. 

    They would have to do a lot of revamping to make controller keys and triggers function differently.  Plus redo their thoughts/strategy on balancing the game.  I don't see that happening.

    Maybe they can have a named repair specialist who carries a repair torch and then you can use a rocket launcher for the gadget spot.  I mean we already have a support person who carries a dart gun that can either heal a teammate or damage an enemy soldier.  Why not a repair torch?  But I don't see any specialist being able to carry two different types of explosives.  I saw a lot of teammate work in the beta to take out tanks.  They really don't need to revamp things.

    As for specialist becoming unpopular, I like what they did. I think a lot of others like it also.  You're just not hearing from them as the forums seems to be mostly for complaints as it has been for all the versions of Battlefield that I have played.  And that is since Bad Company 2.

    Very few come here to pat Dice on the back for what they like.  They just buy the game and play it.

  • Duke_D_8198's avatar
    Duke_D_8198
    Rising Traveler
    4 years ago

    Keep Specialist as the 5th but with limited player slot on each faction or depend on the map size

  • ragnarok013's avatar
    ragnarok013
    Hero+
    4 years ago

    @INVALID_USER14 wrote:

    Add custom embelms/logos


    @INVALID_USER14 I don't expect custom emblems to ever return to Battlefield since a small but determined subset of players couldn't follow the EA Terms of Service and intentionally and repeatedly made emblems that are both in violation of the EA Terms of Service and the laws of several countries. Since TOS enforcement of emblems does cost EA money via taking the time of employees to moderate it's simpler and cheaper to just not allow custom emblems. 

  • TuckyBuzzard's avatar
    TuckyBuzzard
    Not applicable
    4 years ago

    @DieHarder55 

    I have a similar post here: https://answers.ea.com/t5/General-Discussion-Feedback/Logical-way-to-re-instate-classes-and-balance-specialists/m-p/10834537#M6879

    > The problem with your solution is you don't take into consider how the controller functions work with how the specialist set up is for a throwable and a gadget only.  No slot for a second gadget. 

    > They would have to do a lot of revamping to make controller keys and triggers function differently. 

    This isn't a problem at all, controls would be the same as previous games with two equipment slots and a grenade, specialists are basically combat roles from BFV but with a monetised skin and an additional equipment option in one slot rather than further class restrictions. So for example Mackay could pick a slingshot or a grenade launcher in his primary equipment slot. Just use the controls from previous games and find somewhere to put the dinky attachment thing. 

    > Plus redo their thoughts/strategy on balancing the game. 

    There is no thought to balancing in this game.

    When you can equip any combination of anything the perfect balance system that BF had, classes, is gone and replaced by nothing. Add OP and gameplay impacting gadgets and all BF has become is a giant sandbox to play in one of a million ways, which in the long run isn't fun or engaging. No-one has made the comparison but this game felt like GTA-ified BF to me, even the gunplay was almost as frustrating and clunky as GTA given the issues with aim and sensitivity that lots and lots of people are talking about.

    One thing that isn't talked about a lot is classes weren't just about team play, they were a part of threat detection on offence in that you would approach fighting a medic and engineer (which you could discern from character models) differently in different situations. Adding class restrictions back in actually provides balance the specialists need, in that if you see someone slingshotting around the place you know what kind of weapons and gear they might be carrying and can strategist. This video sums up the role of classes in BF really well https://www.youtube.com/watch?v=9ZPZzSBVdTo.

    People talk about this being like COD loadouts, but COD has perk slots which are essentially their version of class restrictions, and they have a big impact on gameplay and strategy. You want two primaries you pick Fully Loaded but you are showing up on radar and heartbeat. You want to stay off radar and heartbeat you pick Ghost but you give up your second primary. You can be 100% certain the next COD game is not going to just get rid of perks and give all operators crazy gadgets, because that would essentially change the entire game and how it plays and alienate its fanbase. Sure some people might like it, but they will be in the minority.

    > I saw a lot of teammate work in the beta to take out tanks.  They really don't need to revamp things.

    They do. What if someone destroys you with a heli and you want revenge? You don't need teamwork to equip an armor box and AA and spam air vehicles with rockets for 15 minutes. Likewise you don't need teamwork to equip ammo and a sniper and sit on a hill. In previous games camping forever wasn't possible because you would run out of ammo. You have your experience, but all I saw in the beta was chaos that made no sense, it was just people running around shooting at stuff. I didn't get in to one pitched standoff with a team or squad trying to push or defend an objective. I couldn't tell who had what equipment friend or foe, so I couldn't plan or adjust my playsyle for different situations given anyone could be carrying anything. Eg you never know who has a sniper rifle, visa versa you see a ghille suit but you don't know if they are carrying an smg. Most games i got bored in about 5 minutes and quit.

    > As for specialist becoming unpopular, I like what they did. I think a lot of others like it also.  You're just not hearing from them as the forums seems to be mostly for complaints as it has been for all the versions of Battlefield that I have played.  And that is since Bad Company 2.

    I've played every game since BC2 also, almost exclusively in terms of my time spent gaming, and i've never had an issue with any release, they were all BF games in the core gameplay dynamics created by the combination of classes, vehicles and destruction. People can live with specialists, but deleting classes, switching to emotionless 3rd person takedowns, hyping the movement way beyond COD into Apex territory, these are all things that say to fans "this isn't BF any more, we don't care about the formula that made BF unique we just want to directly copy things from other games".

    Certain changes literally boggle my mind, which is why I am here posting. Something like first person takedowns, they had an opportunity to monetise something unique ... I would actually enjoy wild and unique first person takedowns, whereas I hate the COD style 3rd person ones since they ruin the immersion and sense that I am taking the action. I mean look at the emotion and quality of the animation in this: https://youtu.be/WY2-hHGWh2A this is why people love Battlefield, all the small details that were different to other games summmed up to an experience, and a lot of that has gone.

  • GrizzGolf's avatar
    GrizzGolf
    Seasoned Ace
    4 years ago

    I like the idea. I doubt its too late but I like the idea. 

Featured Places