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63 Replies
- @Trokey66 I'm still hoping what we saw in that clip was actually just an aimbot, because if it wasn't, what you said.
- Trokey664 years agoSeasoned Ace@ghinavirus And no baiting required..... 😉
- OskooI_0074 years agoSeasoned Ace
@Fringerunner wrote:
@OskooI_007I agree to some extent, but then we just end up with R6 again, and a "counter the counter" loop of specialists, which at that point really adds very little to the gameplay in battlefield.
"i need to pick a specialist to counter the meta specialist" isn't an improvement to gameplay imo, granted that's a personal opinion and I'm not going begrudge anyone for liking it.That's cool. I like rock, paper, scissor gameplay. There should never be one perk that works in every situation. Some call for stealth like when a team is spamming motion sensors. And other perk might work better on an open map like grapple or wing suit.
- carsono3114 years agoSeasoned Ace@Trokey66 Lol. There he is!
@OskooI_007I'm fine with that in concept too to be fair, if i were to clarify a little I'd say my problem is that the class picks aren't so much strategic or team-based picks, they're simply to counter the most obvious cheese strategies, when it "should" be about gunplay, coordination, and movement.
Again though, personal opinion and i can see how they could enhance just that in coordinated teams, i just don't see it being much other than "must pick sensor jammer" while solo (or whatever counter is most effective etc).Edit: To clarify a little more, I'm actually fine with the wingsuits, turrets, barricade, med gun, close proximity sensor pings etc.
Wall hacks though, at that point you're either using them or countering them. I'll have to see the assault shield and how it actually plays (can AP rounds hammer it, normal movement speed vs slowed etc) before i say anything there.
- ElliotLH4 years agoHero+
@OskooI_007 wrote:
Another improvement coming to consoles is the ability for you to engage with Text Chat for the first time. Now that we’re Cross Platform, we know how important it is to sustain accessible options for communication, and we’ve got you covered here.
As we discussed recently in our Commitments to Healthy Play in Battlefield 2042, we’ll be arming you with all the tools you need to help keep this function useful, and usable on the battlefield, including the option to hide the feature outright if you’d rather not see it, or make use of it. We know that many of you prefer to use.
For many of you, we know that you’ll prefer to use VOIP to keep the lines of communication open during gameplay, and a heads up that this is presently set to come in after launch.
Wow, text chat coming to consoles! Now all we need is mouse support!
I watched the new Specialist trailer and I'm digging their personalities and appearance. So far Emma is my favorite specialist.
@OskooI_007 My controller is ready, and I can work my arms out at the same time by holding it 😆
- @ElliotLH Well played.
All you need now is a mouse just at the edge of the picture 😉 - kregora4 years agoSeasoned Ace
@carsono311Does anyone else is a little bit worried about statements like
"Ping wasn’t working as well as we would have liked during the Open Beta, but at launch, you can expect it function more responsively when you’re pinging locations, assets, and enemy soldiers."
Am I the only one that reads "it still doesn't work, but its less crappy now"
Or "Yeah como rose" and then "Looks clunky though"?
- carsono3114 years agoSeasoned Ace
@kregoraYeah, it seems there is no intention to bring back spotting as it was… I am not sure how I feel about it to be honest.
Yeah, the commrose has certainly been redesigned… I guess we just need to try it out and see… 😕 - ElliotLH4 years agoHero+@Fringerunner Totally forgot I had it until I saw that bit in the blog post. Used to come in handy for GTA Online. I'll just plong a mouse down for aesthetic purposes in your honour lol.
I did suspect console was getting access to chat due to crossplay since keyboards were working during the beta. It's definitely a nice feature to have.
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