@InS_Hypno wrote:
@FlibberMeister wrote:
I think that too many people play BF now thinking that it’s a solo Player on Player game, and to be honest I’ve always considered BF to be more of a strategic shooter, than death match shooter.
as such, for me the turret should be formidable, I should be able to lock down an avenue of approach with it. And it should be difficult to deal with. requiring a rock paper scissor type solution to deal with. I.e it could be hacked, or approached with a shield, or perhaps it’s field of view could be limited.
of course everyone wants to be able to solo BF now so of course it gets nerfed. Anything that takes more than looking at to kill is too much for a lot of players apparently.
BF has become so dull to play.
Brother go play a tower defense a this point
It's insane you are complaining the game is ''dull'' because you can't just press a button and have the game literally do the job for you
Also insane that you complain about a solo centered game when you want to literally solo hold lanes with a turret doing most of the work
It’s not lost on me that a turret is essentially a more solo type tool.
in which case it shouldn’t be in the game at all, like wise the robo-dog.
But they are and as such they should be effective at something rather than nothing which they currently are.
I don’t agree with this sentiment that these tools are doing your job for you. That’s just wrong imho. And like I said there should be counters, to unlock any avenues that have been secured, for either you or your team.
Also, there are many reasons the games dull not just the fact the turret is literally pointless.
Of course early on there were issues with too many turrets and that would become an issue again. But that could be countered by proximity limits to other turrets and limited turrets per squad.
if we have turrets they should do something, I’ve seen so many people moan because it’s not a person or that it doesn’t take skill. All I can say to those players, is well tough, it’s a legitimate part of the game.