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@edgecrusherO0Thanks, I could have sworn I read it somewhere. Maybe it was leading into the 'core feedback' prior to the post/availability to reply? I'll have to go searching, but I'm almost positive some part of it mentioned player count with breakthrough.
Found it -- https://www.ea.com/games/battlefield/battlefield-2042/community/battlefield-core-feedback-maps-kick-off
Feels like DICE admitting defeat and acknowledging they can't hack it.
- Anobix3 years agoSeasoned Ace
@edgecrusherO0 wrote:
@AnobixMan, them talking about feedback...legit, where was teh feedback asking to remove 128p and focus on 64p. I've never seen that anywhere, at least not in any meaningful numbers vs. one person saying it and most others disagreeing.
Feels like DICE admitting defeat and acknowledging they can't hack it.I personally prefer 64 to 128 BT, if only because the maps lose any semblance of order in 128, whether it be the map design or the specialists (or both) I [and some of the buddies I play with regularly] mostly preferred 64 for that reason. But if done right, I could see it working, I just honestly don't know if it would/could be at this point.
With that said, I have played 128 CQ and BT and can find some fun in both of those modes, so I can't crap all over them, they are certainly pretty good for getting more XP/hr than 64 (depending on playstyles, etc).
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