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It's literally the only game mode I play. This game was advertised and hyped around 128 player modes. And now you go and remove one of the 128 player modes? The maps are giant and empty, Conquest is more running around than engaging in points. At least in Breakthrough, there is a specific direction, and you're not running around aimlessly.
Again, this game was advertised and hyped around the 128 player modes. I was finally getting back into the game with 4.0, but if this mode remains removed, I might never return to the game again.
Please reconsider this.
I was going to post this topic as well.
The main thing that "breaks" a Breakthrough 128p server, is the lack of real players. When a server is half empty, defense will get rolled because of AI bots that dont really counter vehicles.
Conquest 128p on the other hand is an absolute mess. It has no cohesion and its only popular because its the "Default" game mode.
People only play Conquest until Breakthrough servers have enough players.
If they want to "fix" the state of play, remove Conquest 128p instead. That will push more players to Breakthrough.
And saying its unbalanced tactically, I just lost attack on 3 Breakthrough 128p's in a row because of full servers.
I literally paid $200 for a 2 year VPN subscription to specifically play Breakthrough in a region that its actually playable (US West), because Breakthrough 128 is completely dead in Oceania and Breakthrough 64 only gets players at about 9pm NZST *if* it does at all. At least killing Conquest 128p would help us smaller regions to get Breakthrough games which are actually somewhat meaningful, as they have direction to them.
So not only did I pay $150 for a dead game, but now I paid $200 to be able to actually play said game and you're taking that away from me.
Are you going to refund my $200 VPN subscription?
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