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@SpudBug wrote:
@Psubondah sorry reading failure - but you're making my same point
players who haven't attempted to use the helis and especially nightbird dont understand how fragile they are and how they bascially are targeted by everything on the battlefield except tanks.
You keep making this suggestion that players who haven't flown the Nightbird don't understand how fragile they are.
This is demonstrably untrue - I've seen plenty go down after one M5 hit through the goggles of my SOFLAM.
Flippant comment aside, the Nightbird is an extremely powerful vehicle in the right hands. From the perspective of a dedicated groundpounder (I haven't mained the helicopter since BF2, although I do spend a great deal of time flying in, well, flying games), I think the decision to exclude infantry from your consideration is artificial and, ultimately, misguided.
Simply put, I main the SOFLAM and my mates who also play use the M5 because and only because of the otherwise OP nightbird - a single shoulder-mounted AA missile doesn't do sufficient damage against it, and well-flown Nightbirds are, as observed elsewhere on this thread, almost impossible to kill.
I'm going to say it: The AA options aren't OP; you need to fly better.
There has to be some compromise. Asking for a reduction in effectiveness at MAXIMUM range for the fxaa is not going to allow nightbirds to sit indefinitely on control points or contested areas. If they are staying within the 400m range the missles will be full speed, past that why should they not slow down? Why should they have unlimited range?
- filthy_vegans4 years agoSeasoned Ace
@SpudBug wrote:
@filthy_vegansbut there are twice as many infantry and twice as many fxaa users targeting you in this game.
There has to be some compromise. Asking for a reduction in effectiveness at MAXIMUM range for the fxaa is not going to allow nightbirds to sit indefinitely on control points or contested areas. If they are staying within the 400m range the missles will be full speed, past that why should they not slow down? Why should they have unlimited range?There are also twice as many vehicles.
To respond to your final question: "why should they not slow down?", I would say that if you can't get to your target destination without avoiding sustained lock, you're doing it wrong. A leaf will break SOFLAM lock. "Below RADAR" isn't really necessary when all it takes is a branch to prevent the SOFLAM locking you.
You do realise that you are the first person ever to say that BF2042 maps are too small, don't you?
Besides, there is a difference between being locked and having a missile actively tracking you. The game tells you this. I hate to give the game away, but use your flares at the appropriate time.
Finally, an FXAA missile is never a one hit kill.
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