TrasteTh
4 years agoSeasoned Ace
Commorose
Based on the video demoing the commorose, I have some feedback to Devs.
Communication should not prevent other basic simultaneous activity, like walking/running/crawling. for the PlusMenu, that is fine as you "would be" focusing on finding the right attachment and attaching it, but for the comms, those are replacement for vocal commands and communication for those unable to use VoIP, and should be as quick and fluent as possible.
Not too sure about the block design of the comm tiles, as the ones in the middle are much easier to reach than those in the corners.
Have they considered a hexagon format for these? Perhaps this is related to working better to gamepads?
Edit: added link to video.
- @TrasteTh I get what you're saying but the Commrose layout has been different in some aspect in just about every Battlefield game and players adjusted. I have no doubt they will do the same here and who knows, maybe they will implement a config option or make adjustments to it based on feedback once the game is out.