Forum Discussion
4 years ago
- I think to make Conquest more lively you can mix a variety of modes into the Conquest mode or you could increase the player count of Hazard Zone and make that game mode a little bit more complex. There are other objectives types you could add to the Conquest mode. Objectives such as destroying objects, infrastructure, vehicles etc... Could add the hazard zone concept to conquest giving you something else to do that draws the teams into a fight. I only ever play Rush or breakthrough because Conquest is just to much dead open space and I don't like running around getting shot in the back. There's always somebody hiding off away from the fight and its just annoying. There's not much skill required hiding on a bridge while snipping at people that are in the middle of fighting. At least with breakthrough and rush the fighting is more straightforward. I mean how certain modes play is all really a matter of how good your team is. I pretty much stopped playing conquests as of Battlefield Bad Company and never looked back. I just think a rethinking of objective-type will bring some life to Conquest. I don't mean add one objective-type to replace another. keep the original concept of cap points while also adding into the battlefield objectives to destroy, disable, hack, steal.
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