Forum Discussion
Traversal:
Removing traversal by foot was not a high demand. Making it less painful to traverse by foot was. Adding transport vehicles would be nice (not sure how implementing a jeep that carries 4 people kills a game’s performance, but this is DICE we’re talking about so I’ll buy that for a dollar), but shouldn’t be your sole solution. I was able to traverse most BF maps by foot in the past with little problems/pain if a vehicle wasn’t available. It is a map design issue more than it is a vehicle one. Add a jeep….it’s that easy for the quick solution. You are going from A to B through Z with this “motor pool mixup.”
Cover And Line of Sight:
Not sure what these pictures are supposed to be demonstrating. All I see are randomly blurred out parts from small/vague screenshots. If anyone can point out what I’m supposed to be noticing, that’d be appreciated.
Immersion:
Plopping down a dirt FOB in the middle of a Pristine city doesn’t make it more immersive. If anything, I’m wondering why the city that had the funds to keep the rest of the area immaculate wouldn’t afford the PMCs providing them their freedoms with sufficient resources to build a base. Don’t know about you but I’m more interested in preserving and fighting for civilian structures that could revitalize their economy or support their medical capacity….not some HESCO barriers.
Intensity:
Vehicle dominance caused by poor map design. A killing lane from on high where vics can just camp and obliterate infantry was a huge problem on Breakaway where you decided to put a flag with no cover is a prime example of what I’m talking about.
The chaos is because of the 128 players in and of themselves, let alone no way to communicate in conjunction with role confusion caused by the specialist system were the three big culprits. This was exacerbated by map design. Add to this the Helo murder fest that was the littlebird and the ineffectiveness of the MANPADs made it impossible to forge any direction as the foot soldiers were simply taking it from all angles (both laterally and vertically).
Paths:
Again, I’m not sure what I’m supposed to get from this picture other than you removed a series of buildings and water recycling apparatuses. Is this an out of bounds area now? The pathing issue once again comes from map design choices due to the forcing of 128 players. In order to accommodate that many people while having room to have large vehicular combat, there needs to be open space that does not help the cover-to-cover needs of infantry. With the majority of the maps apparently wanting this level of “combined arms events” happening at every capture point on every map, you run into your infantry line of sight issues, cover issues, and traversal issues inherent with that choice.
Game Update Timeline:
No one knows when Season 1 is going to be released with the exception of the vague “summer” time slot. Is this June? Is this the end of August? If it is anything other than the first day of summer, you are in for a world of hurt. With a steady 30% loss of players per month, you are looking at less than 1% of your player base remaining at its highest level of daily player numbers by the time June rolls around. If you are content with the end of summer being the release of Season 1, you are looking at releasing a patch for your bots to play. At that point, serious consideration should be given to holding all releases until you can soft-relaunch the game with a major patch that brings multiple maps, server browser, specialist removal, class system installment, and complete bug fixes. You’ll really only have one chance to bring people back in large enough numbers to pull this game from the land of the dead. If you do this release like it’s looking like you will, you will barely reach Season 2 with the legal obligation for burning resources (and whatever developer draws the short straw) for another 2 seasons to fill out the year’s sales promise.
@-DFA-Thump wrote:Game Update Timeline:
No one knows when Season 1 is going to be released with the exception of the vague “summer” time slot. Is this June? Is this the end of August? If it is anything other than the first day of summer, you are in for a world of hurt.
This was exactly my thought. There's no commitment to a timeline.
Look, no one wants you to Cyberpunk overpromise, @Straatford87 . As a web developer when I make a mistake, I have to provide a timeline and plan to fix it. At the very least I have to be able to show progress on a regular basis. If I said to a client, "There are more fixes down the road, but now isn't the time to discuss those," I would be fired and laughed at.
Tell us:
- What are the top 10-20 fixes you're discussing? We don't need a firm answer on what the fixes are. Just acknowledge the dang issues.
- What is the time window and scope for your next update?
- When can we expect Season 1 and what new content / old fixes will be part of this supposed massive update?
Sort of unrelated, but sort of not - I don't know that removing an entire set of buildings, one of the few things that provided cover while traveling, is really what anyone asked for. It seems like more fields is a recipe for only being able to travel between points in vehicles, which you're giving us less of. You guys legitimately need to get some outside consultants on this stuff. It feels like Dice is isolated from reality.
- 4 years ago@Stim_U_Tacs Not gonna get any of these things, sadly. Getting DICE to communicate anything meaningful (much less anything actually exciting) is like trying to pull the teeth out of a very angry wolverine.
- MyJetpack4 years agoRising Hotshot
This is a very reasonable set of questions.
Great communication from a game developer can take a mediocre or failing game and completely turn it around with engagement from the community. Going radio silent after a game crisis means there is a fundamental lack of respect for the community. It might be the decisions of the dev or the publisher (looking at you EA), but they should both be held responsible.
My takeaway after 2 decades in the communications field:
People can only respond to the info they have. If a company stays silent then the people with the loudest, often most toxic and uninformed opinions and theories will control the message. Silence during a crisis in the 21st century is not neutral; it is negative.
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