Forum Discussion
- RMEChief4 years agoLegend
Something like this. Put vehicles in the corners, infantry spawn near cover at the old flags, and have aircraft coming in from the absolute farthest corners.
- AOD_OddJob0014 years agoNot applicable
Thanks for even reading it all and looking at the visuals. I think there could be numerous layout and design choices. My intention of the post is to give a concept of what could be done with dynamic sector layouts. Its nice to see people taking the concept and changing it or expanding on it. I really think this is how DICE uses the already designed maps, and expands on them, giving us multiple versions of each map. It would keep the game fresh as each dynamic layout would feel like a different map, due to flows, points, pathways, etc.
- RMEChief4 years agoLegend
@AOD_OddJob001I completely agree, your concept makes a lot of sense and is 10x better than the original map design concept. It would be refreshing.
In addition to the layouts, you can add night or weather/rain as another variable.
I really like the tunnel idea, I posted that in another thread. I have been down there a few times with the elevator, yet there is really no tactical reason to go down there unless the other end of the tunnel or elevator brought you closer to the next point. Right now it is perpendicular to any of the points, which makes it useless. They could even add some type of underground railway tunnel that leads to the Data Center.
I really like this concept and outside of adding or moving flags, it doesn't seem like it would be too difficult to implement unless the logic is not there to make those changes. To me it would seem easy, just have different versions and ID#s for each of the flag combinations, then just put those in the queue with the others. Something like Kaleidoscope_MP_C64_v1, etc.