@CyberDyme wrote:
@CofranOPC wrote:
@nullifi3d wrote:
Does anyone else feel like today's patch introduced what seems like just a slight input delay with helicopters? It just seems like it's a hair sluggish compared to what it used to be. It's really * me up at the moment.
I felt that since day 1 in the pre-launch week. I feel that the direcional input (forward, backwards, ect) it has a slight deadzone (that I have configured to 0)... it is very clunky IMO
I'm on PS5 BTW
Likewise for me (on PS5), feel that we throughout with BF2042 have had very poor and very sluggish controls in this game of all the vehicles!
Its really terrible poor controls and delays and constant wobbling around. No good dexterity control as what is happening on the screen is like delayed and sluggish compared to the input/control signals we action on our controller/keyboard.
I don't know if you or anyone else noticed it, but this "laggy" feeling is only when pitching up/down. Turning/Rolling or Yaawing seems ok for me.
Also, I watch a video from TheTacticalBrit with alternate controls and it worked pretty well. Feels more like BF4 vehicle movement
take a look:
https://www.youtube.com/watch?v=4WdfaiTnMO4&ab_channel=TheTacticalBrit