Forum Discussion
@MrRonski16 wrote:How about:
Guns could also become universal. But gadget should be class locked.
i really don't like that. we have next to no weapons already and you're going to limit us to specific weapons? no thanks. also no thanks to loss of freedom of gadget loadout
@Psubond @ I strongly disagree with making the gadgets open for everyone to use it makes the game a unbalanced chaotic mess with zero priority since everyone can equip every gadget and it will be hard to distinguish which player use a specific gadget especially if you're using a Tank
With specialists open gadget system, you know Angel has ammo
packs, Falck has healing stims, but then
you run into situations where you see a
Sundance, and have no idea what she has.
She has grenades, but grenades don't do
anything for *you*, Dozer has the shield,
but you don't know what his other gadget
could be. Could it be ammo? Maybe. Or it
could be C5. Which again, is not a team play
gadget.
These changes/class rework helped encourage teamplay a bit more than the specialists open gadget system do. When you saw a friendly Assault/Assault based specialist like Mackey, you knew that they had health packs and bandages. When you saw a support/Support Specialist Angel and Falck, you knew they had ammo. When you saw an enemy recon/Recon Specialist like Casper, you knew he had a sniper rifle and that he could pick you off at range. If you're driving
a tank and see an Engineer class/Engineer Specialist like Irish or Boris, you knew he/she had explosives to try to take you out.
With the Specialist system, every characters can carry rockets, C5 or armor plate instead of being helpful in the team by carrying ammo box or med box since they can have the choice to become greedy since the game promotes it.
The open gadgets should be restrict based on the Specialist's Class while making the them equip any weapons they wanted it's a better comprised than letting everyone equip any gadget they wanted
- TTZ_Dipsy3 years agoLegend
Changes to our current maps are quite promising (Kaleidoscope, especially), and the FOB looks good too. Boris looks like he has a bit of a Tik Tok filter on but I gotta say, him and Mackay look so much better - Sound bites with Angel are a huge improvement too; really looking forward to specialists being more gritty/serious.
I'm a little bummed we're only getting one map but it's great to hear you're working towards adding modes to AOW 🙂 - A_Cool_Gorilla3 years agoSeasoned Traveler@UnKnOwn_1628042 I strongly disagree.
Class restrictions did nothing but punish solo players. And solo play still fits into teamplay. If they allowed for any gadget combination, then solo players could optimize their role as opposed to being hindered. Some players may want to go a medic / support hybrid, with revives and ammo. Or a player may want to go ammo + spawn beacon to enhance his supportive role with a forward base. Another may want to go repair + drone, to give intel to their tank.
Ultimately it's the gadgets themselves that create the roles. Some players will go for kills and ignore teamplay, and that has always been the case. Except here, the slayers can opt to go ammo + health, and as a consequence be dropping them all around the map. And those that do go for teamplay, can optimize their roles to better suit their team.
Squads meanwhile, would still be the optimal playstyle with a max utility of 8 gadgets, not to mention the advantage of communication and squad spawning.- Chief2GFD3 years agoSeasoned Ace@A_Cool_Gorilla Exactly! I typically go Medic/Ammo so I get revives/health restore and resupply.
- RMEChief3 years agoLegend
Serious question, is anyone actually working on this game anymore? The seasonal content could've easily been complete at launch, so what the hell have they been working on in the last 7 months? There is no way that there is more than a skeleton crew left if all we are getting is one new map and Specialist.
- 3 years ago
@A_Cool_Gorilla Class Gadget Restrictions wont punish the solo players since solo play is still variable with the specialist class hybrid rework since solo players can still equip any weapon you wanted but the class gadgets restriction/rework will enforce strong teamplay among the players and they can pick any specialist that is suited for their for their needs plus it is easy to distinguish what type of gadgets is your ally/ team is bringing and prioritize which player will you eliminate first based on their gadget i.e you wanted to lean more into assault play style then you can pick MacKey and equip any weapon that you wanted but your gadget is restricted to armor plates, medpen/bag or launchers if you wanted to destroy and repair vehicles then pick a engineer specialist like Irish or Boris that can only bring launchers and repair tool while equipping any weapons you wanted lastly if you're flanking on the enemy with your teammates you can tell what type of gadget did your teammates brought based on the specialist that they've used and also you can prioritize which specialist are you eliminating first for example if Mackey, Falck and Boris are defending the flag, you can prioritize on eliminating Mackey because he is equipped with a med bag or med pen then the next target is Falck because she is equipped with a ammo bag then lastly Boris because his gadget won't do that much against infantry because he can only use launchers and repair tool, same thing goes for using a Tank it will help you identify which target to prioritize based on the specialist that they're using if you see 3 boris and 2 casper, you can prioritize on eliminating boris since he can only use launchers and repair tool which is a bad thing if you ignore in killing the engineer specialists. The Class Restrict Gadget System is the one of the bread and butter of Battlefield why change that? Don't fix what isn't broken if the system works from 1942 to BFV why change it.
- 3 years ago
At least they are honst by calling the current version 0.4.1.
That just sounds about right.
Wake me up when the game enters its beta phase....
- Psubond3 years agoLegend
@UnKnOwn_1628042 wrote:@Psubond @ I strongly disagree with making the gadgets open for everyone to use it makes the game a unbalanced chaotic mess with zero priority since everyone can equip every gadget and it will be hard to distinguish which player use a specific gadget especially if you're using a Tank
The open gadgets should be restrict based on the Specialist's Class while making the them equip any weapons they wanted it's a better comprised than letting everyone equip any gadget they wanted
better is a subjective term. the game has been out for over half of a year and you want to dictate to players that they must play in the manner you wish them to. i disagree that is "better" and i do not want that restriction put in place. how about you play with the loadout you want to play with and i'll play with the loadout i want to play with.
- 3 years ago
@Psubond I disagree with your opinion since Battlefield for so long is known as a team-oriented class-based shooter and the fact that the Specialist are put into classes yet they don't work as an actual class is a bad core gameplay, The gadgets are what defines the classes but in this game classes are meaningless since every player can equip any gadget they wanted and can cause the game to suffer from poor game readability and unbalanced chaotic mess that happening right now. You must be the minority thinking that the current system is okay even though it isn't, that's why DICE is working on to rework the Specialist and the majority wanted to turn Specialist into Classes by restricting the Specialist's 2nd gadgets based on the Specialist's Class because that's how the game should have been in the first place, each Specialist is categorized in the 4 standard main classes, Assault, Engineer, Reacon and Support. The only thing I agree with you is the weapon restrictions needs to go because in the past game every players just picked that classes because on a certain weapon that's why making the weapons free for anyone to while making the gadgets restricted based on the class the he/she picks is a good thing
- Lancelot_du_Lac3 years agoSeasoned Ace@UnKnOwn_1628042 Understand your POV - I suggest you refrain from using the words 'minority' or 'majority', it is an opinion. No one, outside EA know what the player base is actually doing.
I think it is instructive that, despite widespread calls in this forum (and others for VOIP, I have yet to see anyone in my region using it.
- 3 years ago@Psubond from my experience with 2042 thus far, using Angel is the best for most situations as you can switch between an anti tank load out or anti air ect based on the situation you find yourself in during the battle. I see the usual, for example, never ending fights over bravo sector in Discarded while A or C the more important sectors to hold go uncontested leaving the smart players stuck defending alone or at least with minimal support. I wish there was a better way to communicate strategy to the team. I'm off subject now but back to the point for my style of gameplay i tend to only utilize Angel and Paik as they in my opinion have the best specialty for most situations.