Forum Discussion
@Psubond @ I strongly disagree with making the gadgets open for everyone to use it makes the game a unbalanced chaotic mess with zero priority since everyone can equip every gadget and it will be hard to distinguish which player use a specific gadget especially if you're using a Tank
With specialists open gadget system, you know Angel has ammo
packs, Falck has healing stims, but then
you run into situations where you see a
Sundance, and have no idea what she has.
She has grenades, but grenades don't do
anything for *you*, Dozer has the shield,
but you don't know what his other gadget
could be. Could it be ammo? Maybe. Or it
could be C5. Which again, is not a team play
gadget.
These changes/class rework helped encourage teamplay a bit more than the specialists open gadget system do. When you saw a friendly Assault/Assault based specialist like Mackey, you knew that they had health packs and bandages. When you saw a support/Support Specialist Angel and Falck, you knew they had ammo. When you saw an enemy recon/Recon Specialist like Casper, you knew he had a sniper rifle and that he could pick you off at range. If you're driving
a tank and see an Engineer class/Engineer Specialist like Irish or Boris, you knew he/she had explosives to try to take you out.
With the Specialist system, every characters can carry rockets, C5 or armor plate instead of being helpful in the team by carrying ammo box or med box since they can have the choice to become greedy since the game promotes it.
The open gadgets should be restrict based on the Specialist's Class while making the them equip any weapons they wanted it's a better comprised than letting everyone equip any gadget they wanted
Changes to our current maps are quite promising (Kaleidoscope, especially), and the FOB looks good too. Boris looks like he has a bit of a Tik Tok filter on but I gotta say, him and Mackay look so much better - Sound bites with Angel are a huge improvement too; really looking forward to specialists being more gritty/serious.
I'm a little bummed we're only getting one map but it's great to hear you're working towards adding modes to AOW 🙂