Forum Discussion
@A_Cool_Gorilla The class-based gadget restrictions is makes what Battlefield a Battlefield game which is a team-oriented class based shooter in the first place plus the issue you have with balance to accommodate the class-based gadget restrictions is easy to balance out due to the class-based gadget restrictions which is easy to balance it out unlike letting everyone use any gadget that they've wanted since the open system is what causes the gameplay to be unbalanced again look at how Battlefield 4 Class System it is balanced compared to this game sure there are high picked classes such as the Assault or Engineer but they still need to rely on Support for ammo and Recon for information and spawns in order to be more effective and that game also flexibility for solo players because they can still pick universal weapons whenever they like for example Recons with Carbines instead of using a sniper rifle as your main weapon and if you really wanted solo players to be flexibility too the full extent then Battlefield isn't for you since most people including me plays Battlefield for Battlefield not Apex or Call of Duty or Fornite, The staple class system what makes Battlefield a unique game compared to other games that's why we like it in the first place then DICE remove the class system in this game that's like Putting a loadout system in Halo 4 or removing the red dot and ninja perk in Call of Duty Modern Warfare which both cause massive outrage and dissatisfaction among the playerbase. Since DICE stated that the Specialist are here to stay including their own abilities, that's why DICE are reworking the specialist system into making them into classes and most of the playerbase that wanted a comprise is to just Restrict the Gadgets on the what the Specialist can bring based on the Specialist's Class while making the weapons universal and let the players choose any weapons they wanted for a little bit of flexibility in that we can still use any weapon that we wanted but gadget that we brought is restricted based on the specialist class that we choose while DICE can make release another set of Specialist with their own abilitie
@UnKnOwn_1628042That very argument was made with the Frostbite titles. How can these games be Battlefield, with health regen, 4 player squads, full squad spawning, unlimited sprint, reserve ammo as bullets instead of magazines, removal of custom squads, unlimited vehicle ammo, etc.
The answer of course, is that franchises change and evolve. And as I've said, full gadget freedom doesn't create imbalance - the imbalance was already there for squads to exploit. I'd say any problematic combination would need to be balanced from the start.
- 3 years ago
@A_Cool_Gorilla The things that you've mentioned is what Battlefield is a Battlefield game is, health regen are still in the old Battlefield game but isn't as strong as in this game, 4 players squad existed way back Bad Company sure it isnt the similar to the squad number of what Battlefield 2 has, Squad Spawning was added in Battlefield 3 and so forth, yes the game should evolve but the game shouldn't remove the core gameplay foundations of what makes a certain game a certain game like what 2042 did by removing the classes system again it's like removing the red dot in mini-map in Call of Duty or putting a load out system in Halo games which is a bad thing, You can let the game to evolve but dont fix or remove what isn't broken like the Class System or the Class-Based Gadget restrictions in Battlefield games. Again the full gadget freedom causes the game to become an unbalanced mess since it will just enforces players to become a one man army instead of relying into their teammates which what Battlefield is relying into your teammates because the gadget that you bring are limited based on what class or what specialist's class did you pick
- A_Cool_Gorilla3 years agoSeasoned Traveler
@UnKnOwn_1628042Health regen was introduced with Bad Company 2. The squad size was lowered with Bad Company (instead of 6). None of the changes I mentioned were "Battlefield" when they were introduced, and they were all done with or after Bad Company.
I'm arguing the class system is broken, so that's why I want to see it removed. I see it as holding the franchise back. - 3 years ago
@A_Cool_GorillaThere's a reason they called it Bad Company as it is a derivative of BF. It is not a mainline battlefield title. The class system is at the heart and soul of the BF series. What 2042 has is a vestige of a hero shooter corpse reanimated.
- A_Cool_Gorilla3 years agoSeasoned Traveler
@-DFA-ThumpThose changes bled into the mainline games as well. What the "heart and soul" of the franchise is, is subjective. I see it as a problem that the franchise should have fixed with Battlefield 2.
- 3 years ago
@A_Cool_Gorilla The class system isn't broken heck it's even more balanced than the specialist system and the hybrid system that you've wanted, why are you still saying that the Class System in Battlefield is broken even though it isn't Battlefield 4 with the class system already proved that the class system can be balanced even there there are some strong weapons available to a certain class that's why make evolve the class system by letting the players equip any weapon that they wanted but the gadgets are still restricted based on the class that you've pick or the specialist's class that you've pick also the Class System isn't the reason why it's holding back the franchise but how the game is develop removing the core gameplay foundations of the game instead of making new features as an evolution like the levolution system in Battlefield 4 that is an evolution not removing the class system which is staple and bread and butter of the franchise it's like putting a loadouts system in Halo because the weapon and power spawns on each map where the player require to another player for it holds back the franchise, that's just a bad idea
- 3 years ago
@-DFA-Thump Finally someone with a good idea knows what makes Battlefield game a Battlefield game
- A_Cool_Gorilla3 years agoSeasoned Traveler
@UnKnOwn_1628042BF4 is also subject to the issues I talked about. Being unable to optimize my loadout to better fit the team's needs. It's an issue inherent with restriction.
I'm tired of the system. I want to be able to maximize my teamplay, which the traditional class system does not allow solo players to do. - 3 years ago
@A_Cool_Gorilla That's why if you're tired with this system and you wanted to optimize your loadouts to the fullest extent then Battlefield isn't for you since there are many game that is similar to Battlefield that let's you optimize your loadouts to the fullest extent like the incoming MWII ground war is coming back and it let's you optimize your loadouts to the fullest extent there's also WW3 game that allows you to do that also
- A_Cool_Gorilla3 years agoSeasoned Traveler@UnKnOwn_1628042 I've already said this, but gadgets are what this franchise uses to create teamwork. CoD does not allow for the same sort of dynamics as Battlefield, due to how different it is.
Conversely, I could tell you to go play Squad, or Hell Let Loose if you want a class-based shooter. That's not good for discussion, however. Particularly when the topic is what the future of the franchise should be. - 3 years ago@A_Cool_Gorilla The system forces choice and consequence. And avoids the "have my cake and eat it too " mentality.
- A_Cool_Gorilla3 years agoSeasoned Traveler@-DFA-Thump That's still present. By choosing one gadget, you are losing out on another. With only two gadget slots to choose from, you will always have to rely on other players. If say, you choose revive + ammo, you have no answer against ground armor. There will always be a demand for teamwork.
- 3 years ago
@A_Cool_Gorilla That's why I recommend you to play WW3 since that game is basically like Battlefield but with the hybrid system that you wanted plus the gadget also creates teamwork in that game, Let Battlefield be a Battlefield game simple as that.
- 3 years ago
@A_Cool_Gorilla Yeah but we're taking about 2042 where any Specialist can revive any players they wanted plus there is a specialist like Angel that uses ammo crate and a loadout system on his abilities by combining that system you wanted, Angel is basically a one man army player which is currently happening with Angel right now same goes for Sundance's grenade
- 3 years ago
@A_Cool_GorillaIt's more than just gadget type, it also applies to available weapons. I really don't need a sniper that can be an medium range assault that can morph into a cqb assaulter on the fly. Your choice of class may put you at a disadvantage in a particular part of a map. But, you may be in a situation that demands going into that disadvantaged realm for the good for the team. Or it forces your team to pick up where you are not the best person at that moment. It's a layer of battlefield that gets stripped for instant gratification.
- A_Cool_Gorilla3 years agoSeasoned Traveler@UnKnOwn_1628042 WW3 doesn't have air combat, nor does it have the polish that a AAA game can offer.
Besides, I'd rather see Battlefield evolve. The Frostbite Battlefields that we have now are nothing like the Refactor titles, and I see class removal as the next big innovation for the franchise. - 3 years ago@A_Cool_Gorilla To be fair 2042 doesn't have AAA anything, let alone polish
- A_Cool_Gorilla3 years agoSeasoned Traveler@-DFA-Thump That's not how I see it. For me, it doesn't make sense to restrict a class's optimal engagement distance, given the variability of map sizes and modes. It's also simply not fun. If my squad needs an Engineer, I want to be able to swap to the gadgets they need, as opposed to picking a class due to my preferred weapon.
- Ironhead8413 years agoHero
@A_Cool_Gorilla wrote:
@UnKnOwn_1628042WW3 doesn't have air combat, nor does it have the polish that a AAA game can offer.
Besides, I'd rather see Battlefield evolve. The Frostbite Battlefields that we have now are nothing like the Refactor titles, and I see class removal as the next big innovation for the franchise.Yeah sure cause all this "evolving" away from BF core components (like classes) has just worked super so far eh?
- 3 years ago
@A_Cool_GorillaFair enough, I just think you're in the minority on this.
Addendum: I disagree with not limiting weapons engagement distances. That is part of the rock, paper, scissors formula that has worked for the series before this debacle.
- A_Cool_Gorilla3 years agoSeasoned Traveler
It would work great in a game that's properly balanced. I wouldn't judge it on BF2042, given the rough state that it's in.
- 3 years ago
@A_Cool_GorillaAnd there's a good point, it would work in A game, doesn't mean it should be in battlefield. Do you think it would work in BF3/4? This is a legitimate question BTW, not a jab.
- A_Cool_Gorilla3 years agoSeasoned Traveler
@-DFA-ThumpYeah, I could be a minority, but it's hard to gauge given the hate for specialists and the poor state of the game.
I think we would need a solid release without specialists, and without classes. A game that's properly balanced and fun to play, for the idea to get a proper chance to win players over. As it stands now, I think most players are pretty disappointed or frustrated at the quality of this game's release, and it's easy to want it to go back to something safe that we KNOW is fun, as opposed to something new.EDIT: As far as BF3 / BF4 goes, I absolutely think it would have worked. I think it's a change that would be forgotten about fairly quick, given that your squad still needs a good composition.
- 3 years ago
@A_Cool_GorillaIt might be fun, but it doesn't fit the expectations of a battlefield title by what appears to be the majority of the player base. There is an expectation for this who play the sniper role, anti armor role, medic/ healer role, and the ammo giver role. Their weapons and the sounds they make also allow you to understand your opponents squad composition based on audio. This provides readability in the chaos of the fight. All of this feeds into gameplay.
Fair enough as far as your response to the BF3/4 question. We'll have to see where they take the next BF to have a chance to see if they take that route.
- 3 years ago
@A_Cool_Gorilla Removing the class system isn't a big innovation but instead it removes it the core gameplay foundation of Battlefield, This is one of the components of what makes Battlefield a Battlefield game, Us the players play Battlefield for the classes not some open loadout Call of Duty copy game
- 3 years ago
@A_Cool_Gorilla That's why I proposed for the Specialist's rework is to turn Specialist into classes by restricting the Specialist's 2nd gadget based on the Specialist's Class while letting anyone equip any weapon they wanted, You can still equip any weapon you wanted but you're limited to the gadget you are bringing based on the Specialist's class that you've pick