Forum Discussion
@Psubond @ I strongly disagree with making the gadgets open for everyone to use it makes the game a unbalanced chaotic mess with zero priority since everyone can equip every gadget and it will be hard to distinguish which player use a specific gadget especially if you're using a Tank
With specialists open gadget system, you know Angel has ammo
packs, Falck has healing stims, but then
you run into situations where you see a
Sundance, and have no idea what she has.
She has grenades, but grenades don't do
anything for *you*, Dozer has the shield,
but you don't know what his other gadget
could be. Could it be ammo? Maybe. Or it
could be C5. Which again, is not a team play
gadget.
These changes/class rework helped encourage teamplay a bit more than the specialists open gadget system do. When you saw a friendly Assault/Assault based specialist like Mackey, you knew that they had health packs and bandages. When you saw a support/Support Specialist Angel and Falck, you knew they had ammo. When you saw an enemy recon/Recon Specialist like Casper, you knew he had a sniper rifle and that he could pick you off at range. If you're driving
a tank and see an Engineer class/Engineer Specialist like Irish or Boris, you knew he/she had explosives to try to take you out.
With the Specialist system, every characters can carry rockets, C5 or armor plate instead of being helpful in the team by carrying ammo box or med box since they can have the choice to become greedy since the game promotes it.
The open gadgets should be restrict based on the Specialist's Class while making the them equip any weapons they wanted it's a better comprised than letting everyone equip any gadget they wanted
@UnKnOwn_1628042 wrote:@Psubond @ I strongly disagree with making the gadgets open for everyone to use it makes the game a unbalanced chaotic mess with zero priority since everyone can equip every gadget and it will be hard to distinguish which player use a specific gadget especially if you're using a Tank
The open gadgets should be restrict based on the Specialist's Class while making the them equip any weapons they wanted it's a better comprised than letting everyone equip any gadget they wanted
better is a subjective term. the game has been out for over half of a year and you want to dictate to players that they must play in the manner you wish them to. i disagree that is "better" and i do not want that restriction put in place. how about you play with the loadout you want to play with and i'll play with the loadout i want to play with.
- 3 years ago
@Psubond I disagree with your opinion since Battlefield for so long is known as a team-oriented class-based shooter and the fact that the Specialist are put into classes yet they don't work as an actual class is a bad core gameplay, The gadgets are what defines the classes but in this game classes are meaningless since every player can equip any gadget they wanted and can cause the game to suffer from poor game readability and unbalanced chaotic mess that happening right now. You must be the minority thinking that the current system is okay even though it isn't, that's why DICE is working on to rework the Specialist and the majority wanted to turn Specialist into Classes by restricting the Specialist's 2nd gadgets based on the Specialist's Class because that's how the game should have been in the first place, each Specialist is categorized in the 4 standard main classes, Assault, Engineer, Reacon and Support. The only thing I agree with you is the weapon restrictions needs to go because in the past game every players just picked that classes because on a certain weapon that's why making the weapons free for anyone to while making the gadgets restricted based on the class the he/she picks is a good thing
- Lancelot_du_Lac3 years agoSeasoned Ace@UnKnOwn_1628042 Understand your POV - I suggest you refrain from using the words 'minority' or 'majority', it is an opinion. No one, outside EA know what the player base is actually doing.
I think it is instructive that, despite widespread calls in this forum (and others for VOIP, I have yet to see anyone in my region using it.
- 3 years ago@Psubond from my experience with 2042 thus far, using Angel is the best for most situations as you can switch between an anti tank load out or anti air ect based on the situation you find yourself in during the battle. I see the usual, for example, never ending fights over bravo sector in Discarded while A or C the more important sectors to hold go uncontested leaving the smart players stuck defending alone or at least with minimal support. I wish there was a better way to communicate strategy to the team. I'm off subject now but back to the point for my style of gameplay i tend to only utilize Angel and Paik as they in my opinion have the best specialty for most situations.