Forum Discussion
228 Replies
- Psubond4 years agoLegend
@Trokey66 wrote:@Psubond but that is not pure profit is it, how much has BF2042 cost to develop so far?
i'm only stating that you picked the cheapest/easiest thing to test as your example. you could have picked anything else and i wouldn't have even said anything but you used the button press example which is ridiculously cheap and easy to automate. i guarantee you they already have functions to emulate button presses, you just need a function consisting of a few lines of code to tell it which buttons to press. hell i wrote an automatic shift cypher decoder in python that imported an encoded file and saved the decoded output to a text file and it was only 85 lines of code and that is way more complicated than automating a button press check with a logger if there is an error and i'm not even good at python (i'm old, i'm a C++ guy). someone good at python could probably do it in way less.
as for the other part, there is no excuse for not testing a product properly, especially on a product with this kind of budget/revenue. testing hardware/software is my gig, i know how it works. why do i know how it works? because i run a semiconductor test lab (and oh man, given what is going on in the world it's a good time to be in this industry!). no i won't state which one because i'm not going to dox myself on a video game forum.
tl;dr your example was bad because it's super easy to do and also super cheap and i know what i'm talking about. pick any other bug to find and i won't even question you
- Chief2GFD4 years agoSeasoned Ace
Game was out for barely 5 weeks and they dropped 3 big patches that addressed a lot of issues. But I guess they should have had the whole thing fixed in that time?
- Psubond4 years agoLegend
@Chief2GFD wrote:Game was out for barely 5 weeks and they dropped 3 big patches that addressed a lot of issues. But I guess they should have had the whole thing fixed in that time?
they are working through issues but i think their big problem is communication with the players. personally i'm enjoying the game, but i play on xbox one so i don't see a lot of the issues that people complain about on PC/xbox series/ps5. i was going to get a series X for this game but not now. i have no reason to, i like it on xbox one.
the game has issues but i still enjoy playing it because none of them are game breaking to me. i have a few hundred hours in the game and i think i'm up to S012 so i have a solid grasp on what the game has to offer and what is missing (like squad management, persistent servers, voip, scoreboard etc)
- Chief2GFD4 years agoSeasoned Ace
@Psubond Agree that they should communicate better and yes, they are working on the issues/things that some people would like to see. I am also enjoying so far. Like you said, there are some things that need to be fixed or added, but none have been game breaking for me either. I'm cautiously optimistic about the future and new content. We shall see. LOL
- UP_Hawxxeye4 years agoLegend@Psubond
Yes everything revolves around communication or the lack of it.
If there is no communication the player is left to feel like they are not a customer but a living wallet that has already served its purpose and is no use being spoken to.
It was communication that made Battlefield 4, from an aborted fetus into one of the highlights of the franchise. I don't think DICE needs a minimum viable product approach to see how a battlefield game works. If they don't know how BF players use the product by now then a MVP won't help them.
It's a BR game that switched into a BF game somewhere in the dev cycle that EA forced out before Christmas.
I'll reinstall it if it ever turns into a real BF game.
I had to work Christmas eve, the day after and new years day. I also work a much more physical job then sitting in a chair for hours on end. Must be nice to have weeks off at a time
@DeepSixxxx wrote:Looking just at the logical numbers, removing the emotions of "good or bad game", one needs to have played 25 hours for the $100 game version, and 15 hours for the $60 game version, to have the same ROI (Return in Investment) as a $6 online rented movie that lasts 1.5 hours.
Thus if you only played 2 hours, ROI is extremely poor...yet if you played 100 hours or more, you ROI is extremely high.
So the more you play, the more it cost Dice on server side expenses, and the better your ROI...hmmmm
I find it shocking that Dice/EA has not released some purchase items yet to increase their ROI...
I am not sure why you would compare a movie with a video game. I would do something that would have equal representation, maybe like a Dave and Busters. So an average cost of one hour at dave and busters is about $18. So for a $60 game it would be about 3 hours.
- filthy_vegans4 years agoSeasoned Ace
@fragnstein wrote:I had to work Christmas eve, the day after and new years day. I also work a much more physical job then sitting in a chair for hours on end. Must be nice to have weeks off at a time
It is.
- TTZ_Dipsy4 years agoLegend
I'm not quite sure why people are hating this tweet so much? Yes, the game needed at least a few months, but DICE always goes on vacation at this time and while these features should have indeed been here at launch in my opinion, the things people want can't just be pulled out of thin air in a week.
Something as simple as creating a new gun skin can take forever the way they need to bounce information off of eachother so we unfortunately just need to hang tight for the time being.