30 minute video, damn. Decided to take a peek at the maps section of the video and... He ignores the big red oil rig to walk off into the random edge of the map with icebergs. And he looks around as if somehow that's a bad thing or a sniper from OOB will get him or something even though most of the time there's no one there because no one goes there, and the icebergs do cover you so it isn't even THAT bad, more likely than not some vehicle will drive by and kill you, not infantry. He ignores the long line of large random ship debris to just go right into the open space. He's clearly being disingenuous. I can also walk off into the large open grassy field on Caspian Border, or I can actually look at my surroundings and not do that. No one plays like this unless they just installed the game. There's a billion ways to reach the points. Points are in tuples, spawn on one. Most maps have both a ground transport (if not multiple) and an air transport. Both of these were not present in older BFs to the extent they are in 2042. BF4's amtracs were Rush only. You can call in vehicles if you don't wanna redeploy and can't find any civilian cars. There's so many opportunities to avoid this.
He's talking about what the maps were... It's a review today, not a retrospective or a review 2 years ago.
And... Worst maps in the franchise? Why do people always conveniently forget BF4's DLC maps while also using them to prop up how many maps that game had? Wooaaah, 4 maps per DLC, like, Silk Road AKA the grandparent of pre-rework Hourglass that is garbage for infantry outside of the middle point and you NEED the bikes, Altai Range which is a launch 128p 2042 map but played with 64p and let's be honest, probably existed for Air Superiority, not as an actual Battlefield map, or Giants of Karelia because you'd need to be a giant to walk all that distance from one point to another. Totally better than 2042 launch maps, and ignore how they are currently!