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I think Lis is balanced but the other engineers should be buffed.
The problem is rockets are weak. Rockets have many counters and do little damage. Engineers need more ammo or more damage.
I think fewer rockets with more damage is the better option. Having stronger rockets will feel more impactful to players and be more fun IMO. Two rockets per engineer with kill potential would be perfect. Each rocket should do around 50% to 60% health to heavy tanks in one hit. If the time to kill is unfair then I could see three rockets with like 49% damage on each, that way the third is almost a guaranteed kill.
My problem with more rockets is the reload time is very long and kinda boring, to be honest. I would rather spend more time shooting than reloading. I also feel very small when using rockets in this game, just something about the small damage they do feels dull and uninteresting.
and yeah the Boris turret is garbage... not even sure what purpose it serves anymore, might as well be a spot camera with no gun.
I don't mind the reload times for the other engineers, Lis' reload time just takes way too long though.
Stronger rockets or more rockets either way would work, me personally I don't mind playing a little peek-a-boo with a tank and having to land quite a few shots on them, I would opt for more rockets myself.
I agree though that Boris' Turret and Crawford's minigun aren't really viable anti-vehicle traits.
- 3 years ago
@Ironhead841 wrote:I don't mind the reload times for the other engineers, Lis' reload time just takes way too long though.
Stronger rockets or more rockets either way would work, me personally I don't mind playing a little peek-a-boo with a tank and having to land quite a few shots on them, I would opt for more rockets myself.
I think you mean the cooldown. I respectfully disagree. Having unlimited missiles comes with a price. Lis is not meant to solo vehicles. She is meant to identify vehicles damaged so otherss focus. The problem is the team is not heeding her heads up. Her SOFLAM ability is really what DICE designed. Once damaged, vehicles light up to her. And remember, the cooldown is from the first missile fired, not the second.
I agree though that Boris' Turret and Crawford's minigun aren't really viable anti-vehicle traits.
Neither are viable or effective because they are easily destroyed. If I was to change Boris, I would turn the minigun, into a SOFLAM. It targets and highlights vehicles (like Lis sees when damaged). The gun itself would no longer fire bullets, but light up vehicles for missiles for other players other then Boris. Range of 200 M no LOS. The only drawback is that his missiles couldnt take advantage of the SOLFAM.
- 1gamerdad3 years agoSeasoned Adventurer
I like the idea of engineers carrying 2 rockets only but the damage increased to be at least 50% health against heavy tanks and increased damage against the transport helis
- 3 years ago
@1gamerdad wrote:I like the idea of engineers carrying 2 rockets only but the damage increased to be at least 50% health against heavy tanks and increased damage against the transport helis
Lis is not supposed to solo vehicles. This has never been her design. She can 1 hit bug helo's but that is it. The damage from her rockets is fine. For large vehicles, infantry is supposed to teamwork them down. The fact infantry doesnt play cooperatively isnt what makes vehicles OP. Prior to 3.2 rollout, things were good and Lis could not solo large vehicles.
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