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I would love to see a larger squads and a return of BF2 commander mode where you could give specific squads instructions which would come up on the map and show coloured smoke in the level.
My concern would be if you have 16 player lobbies, and it needs to find another 16 players then you need 32 players to start the match.
This shouldn't be a problem but it is since the player count has gone down.
I think you need either 24 players (3 squads on each team) or 32 players (4 squads on each team) currently to start a 128 player server.
Players in less populated regions (like me) already have trouble getting into games.
If they could implement the suggested system but have it so you could start with only 2 squads on each team I'd get behind this.
In terms of a command structure it would be good to have other squads in your platoon colour coded differently - ie say your squad is green, other squads in your platoon could be purple, allies are blue.
But like the greatest command system ever that was in mag these squads of 4 would be matched in the end into a platton of 16 who also lack of players to be compleated ..
Yet the command structure VOIP , commander , plattoon leader and squad leader should be as described ...
The lack of structure is a recurent system inherited from Bad company 1 console era designed for 12 vs 12 where a single squad was basically 1/3 of the entire team you could easily control the entire match with a single good squad ..
The they kept it in BFBC2 32 players the BF3 64 players and it got worst and worst and now with 128 you become 1/16 of the team instead of 1/3 ... asking for 16 players lobby is a bare minimum and would mean you and your platoon are 1/4 of a 64 player team not even as much as BFBC 12 vs 12 era ..
DICE NEED to enact fast on this
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