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According to their website, it looks to be an upgraded Frostbite 3 engine, with "hair rendering and simulation technology" and "quad mesh simplification" improvements.
Official news & updates site: Frostbite News
@yurirafael_128 wrote:
@CyberDymeDo u think those old maps will have 128 X 128 normal Conquest even inside the portal???Correction made, to avoid spreading misinformation.
@Jesse165 got the answer to this one right (see a bit further ahead)
For what we have been told so far, then the remastered maps from previous BF games will support the full 128 players when on PC and new gen consoles. Only the old gen consoles will stay with the 64 players limit.
One of the new improvements in the Frostbite 3 engine is hair rendering and simulation. Check out this screenshot of an example from a video on their news site (link is above, in my pervious post).
@CyberDymemap size is something rather interesting, because it is subject to how fast everything is on the map that determines its felt size.
Map size is big when it takes long to reach the other side. You might make physically maps bigger than old ones, but when infantry runs so fast, they dont even need jeeps to go anywhere, in practice the map becomes smaller. Bf 42 on for example, El Alamein would take a LOT of time to go from one base to the other. (like 10 minutes even) If infantry and vehicles are fast and on top have afterburner like in bf 4, maps become small. Bf 4 tank with speed increase would most likely be on the closest flag in 1 minute. I would estimate bf 42 tank would take 2-3 minutes. Map felt big because movement speeds were quite realistic, rather slow, when compared to the arcade generation like say bf 4. It also meant that you won or lost some engagement, there was time that you could use to move up, not having a constant stream of fast enemies running back to you within a minute. (and say a tank had 30 main gun rounds + 400 of coax MG, 900 on the roof I think)Alamein in 42 felt very big. you could stuff up 127 bots there without a slightest problem.
size can be as if increased when objects are made smaller on the map. Including player model, vehicles etc.
I understand the principle of your ideas there @TomaSkTemplar , but hope not this is how we all will experience the stairs when we are 128 players on the next Metro map! :o)
- carsono3115 years agoSeasoned Ace
- @carsono311 Ha! I want the game to look great, of course, but I will sacrifice a bit of that if the gameplay is magnificent and needs that extra disc space.
@yurirafael_128 wrote:which engine will this game run on série S/X , Pc e ps5 ??? Frost bite 4??? Xbox one base and PS4 base will run on old engine? Thx
I actually thought that Frostbite had stopped referring to a certain Frostbite number, but I may be wrong on this?
Think that the last formal 'version number update' we got to Frostbite was all way back in October 2013 I think it was. And there have been a barrage of many many game releases since then, all utilizing the Frostbite game engine. Like Need for Speed Rivals, Plants vs. Zombies: Garden Warfare, Dragon Age: Inquisition. BF Hardline, then the Golf game Rory McIlroy PGA Tour, Star Wars Battlefront, FIFA 17. BF1, Mass Effect, Madden NFL and BFV. Etc etc... So the Frostbite 3 engine has undoubtedly gone through many many updates since the initial release.
But EA do not appear driven for any reason to actually make incremental changes to any version number to refer to it at all. One can also ask, why would they even need to? As it is an internal game developer tool only. Like here for the last major releases of the The PlayStation 5 and Xbox Series X and Series S versions of FIFA 21, released in December 2020, there we saw some dramatic graphical enhancement features now enabled by an updated Frostbite engine to take advantage of the newer hardware on those new console generations. Think we also saw the Star Wars: Squadrons game now having support for high frame rates and 4K resolution !
I expect that also being the case for our next BF2042 game! No matter what version number EA may quote the Frostbite engine will be on come November 2021. ;o)
@CyberDymeI think the reason we are all saying 3 is because no updated number past 3 has been used, publicly. Your explanation makes perfect sense.
- GRiPSViGiL5 years agoSeasoned Ace
@yurirafael_128I hope they have at least scaled for 64x64. 128 player total is what it is.
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