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Good topic. I’m not sure that DICE has plans to make changes to the mechanics in the future, but I’ll still speak out.
1. Attack helicopters need to upgrade the 127 mm Hydra missiles. It is very difficult to hit the NightBird at a distance of 100 m, since alternate shooting from the pylons (left/right) flies past the hitbox of the NightBird on the sides. Moving the sight to shoot on the sides of the pylon shot is crazy. It is also very difficult to get into JETS; it practically comes down to luck. It is required to increase the radius of registration of hits of all unguided missiles against air targets.
2. Rotations of the helicopter gunner turret. It is necessary to decouple the rotation of the gun from the position and maneuver of the helicopter. For a shooter, it’s torture to try to take aim with a constantly maneuvering helicopter, do it like in BF4, here’s the standard for a good shooter’s work. For this reason, players still do not sit too long in the place of the shooter and jump into the thick of things using the helicopter as a respawn.
3. Respawn by helicopter. Prohibit respawning in the pilot's seat when the helicopter is occupied. Only in the place of the shooter is there a revival. It’s very annoying when you don’t have a gunner and you have to transfer to a gunner and suddenly LOL revives in the pilot’s place and crashes the helicopter into the LEP support.
4. Active JETS missiles are not dropped by decoys. Until now, DICE has not addressed this problem for several updates. It’s either designed this way, which is very disappointing, or no one talks about it. Of course, they can be dropped with a maneuver, but it is not always possible to control where they are launched from.
Postscript: the other day I played 32-32 at Vozrozhdenie in a helicopter, almost the whole team turned on me and it was really impossible to raise my nose. They hounded me from everywhere, I had to crawl on the ground from barrier to barrier. I snapped back as best I could, but it was not a game, but torture, I was ready to destroy the helicopter just because every 2nd infantryman was aiming at me. Maybe for stingers, maybe also add the “Below the radar” property or reduce the target acquisition radius for stingers?
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