Helicopter vs. Infantry or Light Armored Vehicle
There was a discussion a while ago, but I lost track of it, so I'm going to reopen the topic.
It was mentioned that when fighting helicopters (mainly NBs), we could use the 20mm Flak, an anti-aircraft gun for recons and hovercraft. Upon hearing this, I equipped my vehicle with this and fought for a while. As it turns out, this armament is completely ineffective against people, let alone against air. The range of this armament is limited to 200 meters. Most helicopters fly at greater distances than that, so you will not be hit in the first place. And when used on infantry that happen to encounter it, the burst does not trigger at the proper distance, or even if you shoot until it overheats, you will not be able to take them down.
Overall, I think the “12.7mm HMG” is the best choice for anti-aircraft and anti-infantry. This armament has an excellent balance of power, range, and heat capacity and is effective against soft targets. At the end of the day, these vehicles are not vehicles that can be specially designed for anti-aircraft.
We also tried to find new ways to fight helicopters with infantry, and we tried to fight actively against air with LMGs. Now light helicopters, such as NBs and stealth helicopters, can be damaged by conventional rounds at close range. However, to begin with, NBs are small and highly maneuverable, so no matter how much you shoot at them, you will not hit them. If the target is stationary and you can hit it with a batch of armor-piercing rounds, you may be able to inflict some pain, but the situation is quite limited. It is not realistic to fight helicopters with infantry direct fire weapons. At best, you will only be able to shoot a stinger at them all.
Changing positions, let's talk about helicopters. I am new to NB and have a mastery of only 2. However, the other day I had the opportunity to fly the NB against an enemy who was not so keen on anti-aircraft, and I realized that this helicopter has too much anti-aircraft performance. The mysterious special orange reticle appears, and if you lay it over the enemy, you can kill him in just 0.5 seconds or so. It does not matter if the opponent has anti-aircraft missiles ready. This TTK is by far the fastest. If you can fly a helicopter normally, you can easily kill infantry. The biggest threat of this helicopter is obviously the “dual minigun”. How can such an ultralight helicopter be equipped with such powerful firearms when even ground vehicles have only one minigun? At most, one LMG is the appropriate firepower for this vehicle.
Now, in light of these stories, what should the balance between helicopters, infantry, and light vehicles be? To me, the helicopter is still the dominant OP.
Translated with DeepL.com (free version)
One of the problems is that there is no fixed AA, like in previous BF games. I know they tried to add it to maps like Haven, but I think Stevie Wonder implemented it, as they are placed in stupid locations and the damage from them is lower than small arms fire.
There should be option for fixed AA to appear (or be built) once you have capped a flag. Worked well in other BF games, stupid that it's missing from 2042 given how OP the air vehicles are.