3 years ago
Here are August patch notes
https://www.ea.com/games/battlefield/battlefield-2042/news/battlefield-2042-update-notes-1-2?utm_campaign=bf2042_hd_ww_ic_socd_twt_battlefieldupdate1-2-0web&utm_source=twitter&utm_medium=social&cid=7...
@DigitalHype wrote:
- Rao's Hack effect should no longer last when in the passenger seat of a vehicle
I'm not sure what this means. I sure hope it doesn't mean you can cancel the Rao's Hack effect on a vehicle by switching to a passenger seat. Pilots without a full bird will just switch to a passenger seat and back.
My reading of that is that the note is talking about when you're sitting in a passenger seat @DigitalHype.
Good patch notes... except the ones for the stealth helicopters. It will not be enough. And it is simple, why. The 30mm canon is not the main problem of this helicopter, it is his agility and lack of counter. Without playing it, the stealth helicopter will still dominate the battlefields. A litte less killing, but still domination. But hey, you are the Devs...
@Captain_Tachi wrote:Good patch notes... except the ones for the stealth helicopters. It will not be enough. And it is simple, why. The 30mm canon is not the main problem of this helicopter, it is his agility and lack of counter. Without playing it, the stealth helicopter will still dominate the battlefields. A litte less killing, but still domination. But hey, you are the Devs...
@doubleome@edgecrusherO0@CountSero
Give the update a chance guys, I think you're severely overestimating the stealth hele.
I've got T1 masteries in both stealth heles, also in the Hind, half way in the Condor and ages ago in the AA-tank. As a pilot who could go ~130-0 at the high end of my capabilities in a stealth hele, I can guarantee the 30mm cannon overheating fast is a massive nerf. I'll try to briefly explain why:
The cannon is its main air v air combat. Now it'll be inferior to all other heles. Honestly I can't imagine even being able to kill a Hind/Condor any more.
Skilled pilots hid behind objects like Renewals wall, Orbitals tower etc, causing AA missiles to hit objects and explode. Stealth and flares have little bearing. We got huge kill-counts because we could hold the 30mm trigger and explode everything from afar - this is impossible with a fast overheat.
Stealths also have a low health pool. As a Condor/Hind pilot I'd have any 2 random minigunners easily take most Stealths. Piloting a Stealth myself, I prioritized killing those because I knew their inescapable threat. This also won't be possible any more with overheating.
Stealth capacity breaks upon taking more than mild damage. Without the 30mm air dominance, they'll be taking damage from miniguns etc much more often, breaking or preventing stealth - and low health means it only takes one missile and some tickling to kill the Stealth hele.
I felt AA tanks 30mm's were pretty good. I felt stealth heles were prey, and they never lasted long. This buff to AA's sounds huge; if the damage increases even by 1, heles are going to melt.
All-round, Stealth heles will now take damage from many sources, of which they'll struggle to kill in return. Personally I'll probably go back to AH's, which will now easily outclass stealths in firepower. The only drawback is I need a good gunner, where I could just pilot well and get kills myself previously - but that's the purpose of a gunner seat, so it's good.