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Agreed @cornybbq2 ,
This is a massive problem for most of the players still and needs urgent fix for the game to be worthwhile coming back to and play it more...
One of the reasons for the bullet sponging we are many to observe may be to the fact that EA actually have not set up sufficient servers in proximity of the players geographic locations. Ake for what we have heard feedback on so far: No servers for South America, no servers for South Africa, no servers for the Middle East, no servers for ANZ, no servers to cover the Asia Pacific region Singapore, India... (think though we have servers in Japan?).
But as EA/DICE have very conveniently removed the function for us to have any server browser in the game, we dont know with absolute certainty our own latency to the server we may be thrown onto and we have zero visibility either to the latency on the players also on the same server...
We do however have some insights into the current state, as aka in the Portal we can see the latency to the various Portal servers that we have ability to join for our gaming experience. And here I have aka many servers in the 120-180ms range, and some even much much higher than that, namely above 180-200ms (I am based in CET region). With such poor connectivity quality, then bullet sponging is a consequence.
@CyberDyme & others who are interested. These are the current worldwide server locations for Battlefield 2042, as of 07:00 GMT Tuesday, 21st December 2021.
Most, if not all, are 'AmazonAWS' servers. I have never come across a peer server in Battlefield 2042, unlike CoD in which they are regularly used as a fallback.
- 4 years ago
Thank you @ItsTheBritishGuy ,
Excellent insights!
I cannot see the exact details, so do you have a way to share the source please?
Would be interesting to hear from players based in Brazil, South Africa and Australia what ping they have on the servers they create themselves in Portal, as that should be default then be placed on a server park in their own geographic proximity. That did not appear to be the case the first weeks after launch but great progress if enabled now.
- 4 years ago
@CyberDymeThe source is my XR500 router.
When a game connects to online services, it pings known servers which subsequently light up on the map.P.S. Right click the image and 'Open in a new tab' for full size.
P.P.S. If I create a Portal server, it is hosted on the south UK server "ec2-35-177-74-41.eu-west-2.compute.amazonaws.com" which is the closest to me. It's a 10ms ping.
- 4 years ago@CyberDyme The source is my XR500 router. Right click the image and 'Open in new tab' for original image.
- 4 years ago
I'm in australia and while testing my code for the logic editor i run loads of server instances.
I'd say about 1 in 7 tries will be an overseas server with that server being probably the next closest with 130 ping and 1 in maybe 20 instances being further again at about 340ms
- 3 years ago
Nope still just as bad as ever…: I have come to the conclusion that the game must be literally littered with hackers because no dev worth his salt can claim this netcode is acceptable
- Mackstan713 years agoSeasoned Ace
As expected, no improvements.
- 3 years ago@Mackstan71 They can’t even get the new game mode right.
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