Forum Discussion
@Adamonic wrote:@EA_Atic So is a 13 ticks death normal? On my end I just died instantly. BSV-M no headshot. Always a console.
I'll take a shot at answering this. It's good to see the damage you received adds up to 100 health points at least. 🙂
To figure out if a 13 network tick death is normal, we must convert it into rounds per minute which is the weapon's fire rate.
We know the network tick rate in 2042 is 45Hz. So let's convert that into milliseconds.
1,000ms ÷ 45Hz = 22.22ms (so there's 22.22ms between network ticks)
Now let's figure out how fast you died, which is your Time To Death (TTD).
13 network ticks × 22.22ms per tick = 288.86ms TTD
Let's convert the network ticks between shots into the weapons fire rate (rounds per minute). There's roughly 6 to 7 ticks between shots, so let's go with the lower number of 6 ticks.
6 network ticks × 22.22ms = 133.32ms between shots
Now we can convert one round being fired every 133.32ms into rounds per second. There are 1,000ms in 1 second.
1,000ms ÷ 133.32ms = 7.5 rounds per second
Finally, let's convert 7.5 rounds per second into rounds per minute. There are 60 seconds in a minute.
60 seconds × 7.5 = 450 rounds per minute fire rate
So according to the damage log, the BSV-M was shooting you with a fire rate of 450 rounds per minute. We would then check to see if this fire rate is faster than what the BSV-M is capable of.
We can verify my maths by converting 450 rounds per minute back to rounds per millisecond.
450 rounds per minute ÷ 60 seconds = 7.5 rounds per second
1,000ms ÷ 7.5 rounds per second = 133.33ms (1 round fired every 133.33ms)
@OskooI_007 wrote:
@Adamonic wrote:@EA_Atic So is a 13 ticks death normal? On my end I just died instantly. BSV-M no headshot. Always a console.
I'll take a shot at answering this. It's good to see the damage you received adds up to 100 health points at least. 🙂
To figure out if a 13 network tick death is normal, we must convert it into rounds per minute which is the weapon's fire rate.
We know the network tick rate in 2042 is 45Hz. So let's convert that into milliseconds.
1,000ms ÷ 45Hz = 22.22ms (so there's 22.22ms between network ticks)
Now let's figure out how fast you died, which is your Time To Death (TTD).
13 network ticks × 22.22ms per tick = 288.86ms TTD
Let's convert the network ticks between shots into the weapons fire rate (rounds per minute). There's roughly 6 to 7 ticks between shots, so let's go with the lower number of 6 ticks.
6 network ticks × 22.22ms = 133.32ms between shots
Now we can convert one round being fired every 133.32ms into rounds per second. There are 1,000ms in 1 second.
1,000ms ÷ 133.32ms = 7.5 rounds per second
Finally, let's convert 7.5 rounds per second into rounds per minute. There are 60 seconds in a minute.
60 seconds × 7.5 = 450 rounds per minute fire rate
So according to the damage log, the BSV-M was shooting you with a fire rate of 450 rounds per minute. We would then check to see if this fire rate is faster than what the BSV-M is capable of.
We can verify my maths by converting 450 rounds per minute back to rounds per millisecond.
450 rounds per minute ÷ 60 seconds = 7.5 rounds per second
1,000ms ÷ 7.5 rounds per second = 133.33ms (1 round fired every 133.33ms)
Thats fast isnt it