@BGHFlakjacket wrote:
Battlefield spawns have always been problematic. Spawning in the open with no cover for 50 meters in any direction is poor map design. There are many things that the devs ignored in each and eavy game, but it is now all catching up to them and the player numbers show it.
BF3 in the beginning was the worst. They just rotated across fixed spots, so all people did was camp near those respawn spots and picked players off.
I think BF4 had the cleanest of them all. Followed by BF1 though there were many times I spawned only to get bayonetted from a solider busting through a door.