Forum Discussion

ConnorPriola's avatar
4 years ago

How to add more weapons to the game, without adding anything at all.

One of the more disappointing aspects of the game is the somewhat underwhelming number of options when it comes to the primary weapons. Not a ton to choose from, but as a 3d Artist I understand that adding new weapons is a big time sink. Modelling, texturing, rigging, animating, and coding the weapon into the game all take time. So what if you could add the illusion of more weapons without having to do a single one of those things.

Cut to the chase, I think they should make it so that the ammo attachment options MASSIVELY change how the weapons feel, so that it feels like there are far more weapons in the game then there are. This is how the BSV-M currently functions, with the high power rounds turning it into a DMR, and the CC rounds turning it into an SMG. It's cool, fun, and makes the weapon feel very different depending on how you kit it. All of the weapons have these ammo options, but none of them function in this superior way. The obvious argument against this is that it would make the guns with this functionality unfairly versatile, but the BSV-M is in the game, has this versatility, and no one really cares, so I don't think it matters. Not to mention, with the BSV-M, most people stick to one of the options at a time, rather than constantly switching between them. Care would need to be taken to ensure it's both as fun and as balanced as possible, but that's game design in a nutshell so I think they could do it.

Here are examples of what I'm thinking:

(Note: If I don't mention a certain ammo type, it implies that I believe it should remain the way it is currently in the game)

(Also in case it isn't clear, any time the RoF of a weapon is decreased, the damage per shot should be increased, and vice versa. I'm not implying that damage remains the same for any of these conversions, I just didn't want to type out all the damage values for every single weapon.)

PBX

High power - Leave capacity the same, becomes semi auto (or very low RoF auto) DMR

PP-29

Switch the standard ammo label to say Close combat, and the high power label to say standard. Don't change the stats of these attachments at all, only change the text label. This would ensure that the labels remain consistent for the players to better understand the attachment's functions. When they see "High power" they should understand -> DMR, when it says Close Combat, they should think -> Full auto SMG/AR etc.

MP9

No change

K30

Potentially make the high power a DMR mode, but its a toss up.

M5A3

High power - Becomes DMR

AK-24

High power - Becomes DMR

SFAR

Same as PP-29, just relabel everything. Standard Issue -> Close Combat, High Power -> Standard Issue. Don't change the stats.

AC42

Probably just leave this one as is

LMG's Can remain as is, just relabel them to be consistent

DM7

Close Combat - raise capacity to 30, and turn it into a full auto AR-15 style weapon

SVK

Remain as is.

VCAR

Close Combat - Leave capacity the same, becomes full auto SMG

BSV-M

Already good.

No other changes for other weapons.

The ammo attachments currently don't really change the weapons too much (Mostly only affecting DPS at fairly significant ranges) so I don't think you'd run into problems of people being upset that their preferred ammo type was changed. I'm probably wrong, since people get really attached to things, but who cares, they'd get over it eventually. Plus like I said, the whole system would benefit the development process, as it would enable the dev team to make more out of less. It would mean each time they add a new gun, it would be like adding 2 new guns. And all the systems for this are already in place, they'd only need to alter some of the numbers in the code as far as I can tell.

The only snag potentially is that there may be a limitation that the ammo types can't change a weapons firing modes. Meaning if they wanted one of the types to have full auto capabilities, the rest would have to have it as well, which kinda goes against the idea of a DMR. This is why I suspect the BSV-M has a full auto mode while using the DMR ammo. Regardless, if that is a limitation of the current system, they could solve it in the same way they did with the BSV-M which is to just give it a really low RoF. If possible, it would also be cool if they could set the auto fire rate to be lower than using the weapon in single fire and manually achieving the weapon's max RoF, to reward players with fast trigger fingers, and to give a trade off between steadier aim, or a faster RoF.

Anyways, just one of my ideas to flesh out the game a little.

5 Replies

  • Bruh, we're still waiting for updates on the Portal weapons DICE announced would be coming to AOW at the start of S1, as they're probably coming sometime in S2 now...maybe...hopefully...nobody knows. Why DICE announced them that early just to go completely dark for 3 months is a mystery, at least beyond them trying to pump as much hype as possible while dishonestly implying that these weapons would be coming sometime in S1 because they were desperate to maximize hype for an otherwise mediocre S1 content drop.

    Even this would likely take the team months and months of work to do given how long making literally any changes or new things in 2042 seems to take.

  • ConnorPriola's avatar
    ConnorPriola
    4 years ago

    No matter how long it takes, it would undoubtedly take far less time than working on completely new content.

  • edgecrusherO0's avatar
    edgecrusherO0
    4 years ago
    @ConnorPriola Theoretically. But remember, they announced they were working to bring Portal weapons over to AOW, weapons that already exist. Sure they need to be hooked up to the mod system and given progression tracks and that takes some time to implement/QA, but we're 3 months out from when those were announced and we're still waiting to hear more info on it.

    But I agree, the BSV is really weird in that it's the only "dual-role" gun in the game. It's both an effective DMR and an effective AR/SMG depending on its mods and I can't think of any other weapon that has any functionality like that. If it was notably weaker as a DMR/AR/SMG vs. other weapons that'd make a lot more sense as the flexibility is huge.
  • DICE should add more options in this regard. Just look at MW2019, which model was even copied to Mobile! Some weapons got options to change from full to semi-high power fire mode. Or option for 2-3 round burst instead of auto. Or full auto from semi. 

  • ConnorPriola's avatar
    ConnorPriola
    4 years ago

    I absolutely agree that the dev team is working incredibly slowly, most likely because there are very few devs left working on the game, but that's why I made the post in the first place. I feel it's a more reasonable expectation than them adding tons of content, whether it be ported from portal, or just completely new. Kinda a win win for everyone. They do less work, and we get "more" content.

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