Forum Discussion
@Captain_Tachi Sadly, doing anything but what I've mentioned would make them way too strong in my opinion, particularly increasing their damage output. Both the Turret and the Minigun already do noticeable amounts of damage to vehicles and infantry.
Boris Turret can already kill you if you're not paying attention but it dies too fast, the Turrets main purpose is area denial but it dies too fast to actually protect an area long enough for Boris to notice the enemies attacking it. Crawford's minigun is strong, but the user is still too vulnerable whilst using it.
These two engineers need to feel useful and not just as a result of their gadget. Remember, they're going up against Lis, an engineer who has infinite guided rockets.
@S3SSioN_SoL I agree that both need some kind of buff. But meaningful damage and Boris turret against vehicle? Is here anybody (really anybody!) who had his vehicle destroyed through his turret? I doubt it, I am playing him now after I got Lis to T1 and no... Didn't happen to me.
If you want to buff the turret in health, bring it on one level with the robo dog.
And area denial... The turret lost its ability to shoot through smoke, the range is too short, the lock on time too long... I am on the way to T1 with this character, at the moment I think I will finish it 2025, so effective is this gun.
I have to admit that I haven't played Crawford a lot, so can't say something qualified about him.
- S3SSioN_SoL3 years agoSeasoned Ace@Captain_Tachi Regarding T1, on that we both agree. The T1 milestones are way too high for some specialists.