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@sk1lld wrote:
@NazT55
Or they just wanted to use Skill Based Match Making, who knows?
file that under control
- SB sucks for seeding servers during the ramp up to peak hours
- SB sucks for consolidating servers as you ramp down after peak hours.
- SB enables team/clan stacking. It allows sweats to server hop until they find an 'easy' server.
- In the SB/MM hybrid scenario the MM players will tend to get the bad maps. Hello Hourglass.
- Third parties can mine industry data from the server browser. Player counts. What modes are popular. That sort of industry data is big $$$. EA is likely reluctant to give it away for free.
- Persistent servers don't allow progression between matches. (I recall this being an issue on BFV. And I recall this item also being brought up during one of the 2042 podcasts).
- SB makes it easier for people to play out of region on a bad connection.
- NazT553 years agoSeasoned Ace
There are several potential reasons why Battlefield 2042 may only have one map per season, although the exact reason is not clear as it has not been officially confirmed by the game developers, DICE.
One possible reason is that creating high-quality, detailed maps takes a lot of time and resources. By releasing one map per season, DICE may be able to focus their efforts on creating a single, polished map that players will thoroughly enjoy, rather than spreading their resources too thin across multiple maps.
Another reason could be to encourage players to fully explore and engage with each new map as it is released, rather than quickly moving on to the next one. By giving players more time to play and master each map, they may become more invested in the game and its community, which could lead to a more dedicated player base.
Additionally, releasing one map per season may help to build anticipation and excitement among players, as they eagerly await the next map release and what new gameplay experiences it may bring. This approach has been successfully used by other popular games, such as Fortnite, which releases new content on a regular schedule to keep players engaged and interested.
Overall, there could be several reasons why Battlefield 2042 may only have one map per season, and it is ultimately up to DICE to decide what approach they believe is best for their game and its players.
- 3 years ago
@NazT55 wrote:There are several potential reasons why Battlefield 2042 may only have one map per season, although the exact reason is not clear as it has not been officially confirmed by the game developers, DICE.
One possible reason is that creating high-quality, detailed maps takes a lot of time and resources. By releasing one map per season, DICE may be able to focus their efforts on creating a single, polished map that players will thoroughly enjoy, rather than spreading their resources too thin across multiple maps.
Another reason could be to encourage players to fully explore and engage with each new map as it is released, rather than quickly moving on to the next one. By giving players more time to play and master each map, they may become more invested in the game and its community, which could lead to a more dedicated player base.
Additionally, releasing one map per season may help to build anticipation and excitement among players, as they eagerly await the next map release and what new gameplay experiences it may bring. This approach has been successfully used by other popular games, such as Fortnite, which releases new content on a regular schedule to keep players engaged and interested.
Overall, there could be several reasons why Battlefield 2042 may only have one map per season, and it is ultimately up to DICE to decide what approach they believe is best for their game and its players.
or the game flopped on launch so they gutted the team to send the devs to the next BF game and left a skeleton crew
- 3 years ago
@AngrySquid270 wrote:- SB sucks for seeding servers during the ramp up to peak hours
- SB sucks for consolidating servers as you ramp down after peak hours.
- SB enables team/clan stacking. It allows sweats to server hop until they find an 'easy' server.
- In the SB/MM hybrid scenario the MM players will tend to get the bad maps. Hello Hourglass.
- Third parties can mine industry data from the server browser. Player counts. What modes are popular. That sort of industry data is big $$$. EA is likely reluctant to give it away for free.
- Persistent servers don't allow progression between matches. (I recall this being an issue on BFV. And I recall this item also being brought up during one of the 2042 podcasts).
are you seriously arguing that MM is better and we shouldn't have the option for quickplay AND server browser?
it worked fine in earlier BF games and none of the "issues" you mention were present. those are straw man arguments that are are opinions. if you LIKE MM then you would still have the quickplay option. there is zero reason outside of money and desire for control to not allow people to pick the maps/modes they want. let people play what they want when they want how they want.
- 3 years ago
Clearly the decision to omit AoW from the server browser was made intentionally, likely by reasonable people after a weighing of the pros and con's. There was likely a meeting between EA/DICE in 2021 where this issue was considered and decided.
My post was simply a list of the likely SB con's discussed which won the argument. While you may dismiss the SB con's, it's clear that EA/DICE leadership did not.
You'll get no argument from me that a SB is in the best interest of some players and I don't blame them for advocating for it. But I think there's a reasonable argument for why SB isn't in the best interest of the majority of players.
- 3 years ago
Reason for using MM is VERY, VERY simple - they started developing this game in intention to be Battle Royale, probably very close to Apex in style. BR's don't need this, MM is working fine and sufficient enough. Also tha tis why they needed to remove Global Chat, squad menagement etc.
Fact, that Portal HAS a Server Browser - but stripped out of many features and not working as properly as in previous games - only confirmes that. Because they started develoiping it after turning WHOLE DEVELOPMENT in to more classic BF-style game. That is also a reason for amount of content ported/made for it.
But it's all wide spreaded knowlegde now.
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