@DeepSixxxx wrote:
Personally I think they should have recalled the product early on, and launched 6-8 months later. The base code, not just the gameplay, needed major repairs. I think the short term profits will not outweigh the long term losses, but I hope I'm wrong on that theory...TBD via BF "NEXT"...
Sadly, it does not work like that when a project is just a part of multiple different projects that the risk is split into.
The shareholders always expect that next increase in the value of the shares in the next quarter with long term being damned.
As that dude in the third Pirates of the Carribean movie said "Nothing personal, it is just good business"
What you describe works as motivation when the project is so vital that it is sink or swim for a company.
For things to change, it is we the customers who need to change first. A good business-hound will always follow the profit.